Deeper Social Reactions
🔽 Download: CurseForge / SFS
◦ Less Facial Overaction Version: SFS
Supported Languages: All 🌍
Patch Resilience: High ℹ️
It has always bothered me that Sims do not visibly sustain reactions to the conversations they have. The mood system pushes one set of animations at a time, which leaves very little room for nuance. A Sim in a Happy mood will get insulted, then go right back to smiling like nothing happened. There aren't even meaningful autonomy changes afterward.
Deeper Social Reactions fixes that.
What This Mod Does
Deeper Social Reactions decouples animations from your Sim’s current mood.
Instead of every Sim snapping back to whatever their mood says they should look like, Sims can now pull from six distinct reaction states:
Fine
Bored
Tense
Sad
Angry
Embarrassed
Each state has its own facial expression and body language. A Sim who is bored by a conversation will visibly look and act bored. A Sim who gets insulted may tighten up and look displeased, or, depending on their traits, go straight to anger. Other Sims in the group who witness an argument may look visibly tense or uncomfortable.
Mean Interaction Improvements
The biggest overhaul is to mean interactions.
When a Sim is mean to another Sim, the game now keeps score. The aggressor's animations will reflect their hostility and, for a brief period of time, the aggressor will also lose their desire to be friendly toward the Sim they were mean to.
The Sim on the receiving end may:
Tighten their expression
Look visibly angry
Look visibly upset
Stay composed
Their response depends on their traits and their relationship with the aggressor. A Sim who dislikes the aggressor may get angry. A Sim who cares about them may look visibly hurt instead.
The target also cools off toward the aggressor for a short while. During that time, they will no longer autonomously want to be friendly with them, although both Sims can still argue or trade mean socials.
Note: Idle Chat is blocked within groups containing both an aggressor and a victim.
Recovery
A Sim’s facial expression, body language, and autonomy will usually recover within about 30 Sim minutes. They may recover sooner if they share a positive interaction with the aggressor or have a positive interaction with someone else.
If the aggressor keeps antagonizing them, the situation escalates.
A Sim who has been repeatedly insulted will reject all of the aggressor’s friendly advances and become more likely to fire mean or argumentative socials back at them for a short while.
Recovery can be sped up if the aggressor apologizes and the apology is accepted.
Social Group Reactions
Sims within a social group also respond to arguments in their own way.
A Sim watching a tense exchange may simply look uncomfortable. They may stay out of it entirely. Or, depending on their relationships, they may get involved.
Sims in a social group can react based on who they care about and who they dislike:
A friend or loved one of the wronged Sim may become tense or defensive.
A Sim who dislikes the aggressor may react negatively toward them.
A Sim who already dislikes the target may pile on with mean socials of their own.
A Sim with no strong connection may simply stay uncomfortable and avoid getting involved.
The goal is to make social conflict feel less isolated. Arguments no longer happen in a vacuum. Other Sims in the conversation can notice, react, and take sides.
Compatibility & Download
⚠️ If you use sims4me's Less Facial Overaction, delete it and download this alternate version of Deeper Social Reactions. It merges both what their mod does with the parts my mod needs.
⚠️ This mod will conflict with any mod that overrides the following Animation files:
Emotions_lowIntensity
Soc_NT_AskQuestion_Answers
soc_friendly_NT_askQuestion_Friendly
Emotions_highIntensity
FacialOverlays
Soc_Chat_Talk
Listen
This mod was made possible by Sims 4 Studio, Tuning Builder, and STBL Studio.
Comments (27)
does this conflict with Lorea Better Hygiene Reactions and Buffs by Traits
No conflicts!
Hello! I just wanted to let you know in case anyone else has this problem. After hours of trying to figure out why Better Exceptions kept throwing the error tyjokr_dsr_reactions.py and the reason (AttributeError: 'NoneType' object has no attribute 'min_lod_value') is because of the airianna no umbrella mod that I had installed!
is this compatible with lotharihoe better reactions?
Yes, you just need to put my mod in a priority folder: https://www.patreon.com/tyjokr/posts/165980351
I feel like this is what the game should have been.... EA being so focused on interactions between sims and then not putting any consequences for those interactions in the game pisses me off so often ^^ So thank you a lot!
yea, sims 4 is a aestethic cringe kid build design simulator , its not a life simulator because life has consequences and negativity
Just out of curiosity, but would it be possible to somehow add reactions to undressable clothing? It always nagged me that you don't get any nudity reactions despite being fully exposed to everyone.
I’ll look into it 😊
is this compatible with better reactions if i put your mod in an overrides folder?
Yes
You da goat!!!
Hey, im looking forward to use this mod, but i will be using facial overlays, and i dont know if that could crash my game or just make my sims look weird when they make facial expressions, could you please help me out with this??
It’ll work fine with facial overlays. My mod just calls the animations, it doesn’t edit them.
Thank you for the compatibility with the Sims4me's mod! I was dreading having to choose <3
I cannot begin to explain how much I've been wanting a mod like this!! This is exactly the kind of immersion I've been looking for with how my sims communicate. You are one of my fav modders ever and I applaud your ideas and work to make this game great! Thank you so much!
Thank you. I appreciate the kind words. 😊
I'm not sure how to check animation files so I wanted to ask, is this mod compatible with Better Reactions by Lotharihoe? Thanks in advance I love your mods!
It's mostly compatible, I can make another version that enhances compatibility. For now, when using both files, just place mine in a priority folder.
Sweety! I know it's not your fault, but you're making my mods folder bigger. I know I should stop myself but it's very hard when you make such an amazing mod! Thank you for your hard work. I will put this to good use!
Haha thank you. Enjoy 😊
Hi! I absolutely love this idea—you never disappoint! I will test it today. I just had a quick question: would it conflict with NV_SM_FacialOverlay_Animation_Replacement (the version with less facial overaction)? EDIT: Oh, yeah. I overlooked. Just read the conflicts.
Use the regular version, there's no conflicts with the regular version. Less Facial Overaction strips the animations from playing so NV's files wouldn't be able to override anything.
do we have to download both or one
Just one
I'm looking forward to try this in game. Is there a way to make it compatible with Sims 4me lessfacialoveraction? Like, less use of the more extreme facial overlays? If not it's fine :)
Certainly! I've added a separate zip to the post for you, it merges both their mod with mine. Just be sure to remove "sims4me_lessfacialoveraction.package" from your mod files so there are no conflicts.
