[DEVLOG] 28- Gameplay
Hello guys, we are going to go over some details about the upcoming gameplay mechanics for this update.
The main gameplay loop goes something like this:
At the start of a day you are presented a day planner screen where you select which locations you will go that day. You will have 4 timeslots.
After starting the day you will draw cards from the locations you have choosen. for every time slot to a location given, you will draw 1 card from that location randomly. Relics or stumbling upon a girl can inject extra cards into your hand.
With these cards you will be trying to balance your stats and gain affection points with girls in order to enter the events. There are also things like relics or random encounters which can have random effects on your days.
A single run consists of 28 days. After each run you will gain points according to your achievements which you will be able to spend on permanent upgrades. The first run is expected to be hard but it will get significantly easier with more upgrades you have.
This will hopefully add some meat to the game as it felt like a glorified gallery before. It is not too complex or too heavy of a system so it should not feel grindy like most sandbox games.
Any insights and suggestions are welcome.
Thank you for your ongoing support
:)
