DEV LOG #1
Hey everyone!
Hey everyone, my dear folks — hope everything’s going well in your lives.
It hasn’t even been a week since the release of 0.2, and here I am again with a new devlog.
So, first of all — a quick heads-up: I’ll be offline for a little while due to personal reasons.
Wanted to post this before I vanish for a bit. Gotta keep you all in the loop! 🫡
Plus… there are a few things worth sharing.
New Translation!
We now have a Chinese translation for the 0.2!
Massive thanks to my amazing translator for the help. Super grateful for the support and dedication!
Rewriting… again?
Okay, confession time… I rewrote the entire prologue and 0.1 .
You’re probably thinking:
“NoGlory… again?! How many times are you gonna redo the start?”
Well, the answer’s simple: I just felt the original prologue with 0.1 was too dull. Too much filler for filler’s sake.
So I had to rework the characters in the dialogues, give them more individuality, remove the monotony, improve the pacing, and clean up the dialogues in general.
It was a week full of edits, tweaks, and rewrites — but I think it was worth it.
Whether the result improved the storytelling or not… well, that’s up to you to decide :D
The Codex is here!
Yep, I’ve added the Codex into the game. Right now it’s still a bit light on content (worldbuilding takes time), but it’s there — and growing.
There’s already some lore to explore, and even a map to check out for those of you who love diving deep into the setting.
That said, I’m still torn on how to share the world info:
Should I pour it all into the Codex right away, or reveal it gradually through the story itself?
It’s a tough call. I’ll probably run a poll about it later.
0.3 Development Has Begun!
Yup — officially started working on version 0.3!
Right now, the scenario is done, and I’ve slowly started writing the plot and doing renders.
Progress Stats (Because why not?):
Development Plan – 100%
Renders – 10% ( 160 renders so far)
Words – 5% ( Around 1k written)
Music – 0% ( Haven’t started yet)
Code – 5% ( 320 lines and counting)
Sometimes I really wish there were more than 24 hours in a day… but oh well. We make it work
Thank you all so much for the support, the messages, the feedback — everything.
Your encouragement is what keeps this project alive and moving forward.
Seriously. You’re awesome.
Not saying goodbye — just see you soon.
Stay safe and take care
Yours friendly neighborhood dev,
NoGlory
Comments (1)
I'm really looking forward to 0.3.
