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DEV LOG #5
February 13, 2025

DEV LOG #5

Greetings, my dear friends.
 I hope everything in your life is going great, as always, and that you haven't forgotten about me yet. :D

Today, it's time for some news. There isn’t a ton of it, but enough to update you on the project's current state.

So, let's begin.

1. Project Status

1.1 World

 Right now, I'm working on expanding the world on a global scale. The size I’ve chosen for it turned out to be... a bit larger than initially planned and expected. I'm also thinking about how to present it properly without turning it into an information overload.

1.2 Dialogues

Regarding this info-heavy part, I’m still figuring out my approach to writing a visual novel. This time, I’ll try to focus not on the quantity of dialogues but on their quality. (This might slightly reduce the overall number, but I’ll do my best to find a balance.)

1.3 Characters

There are a few nuances with the characters. Due to the plot, the characters we saw at the very beginning — in the prologue — won’t be appearing again for quite some time. But I promise that when they do, their return will be executed excellently. (I haven't forgotten about them.)

1.4 Narrative Pace

I’ve reconsidered my approach in this area. As a result, I’ll try to avoid sudden transitions between characters during the narration. This should help maintain the cohesiveness of the story and make it easier to follow.

2. NUMBERS! And Other Things.

  • Renders – 40% (Current count: 700 renders)

  • Words – 45% (Current count: 10k words)

  • Music – 0%

  • Code – 15% (Current count: 1k lines of code)

2.1 About My Life (If Anyone Cares) (Whining Time!)

I sincerely apologize for the lack of content this month, but it has been quite a tough one for me. I had to take a week-long break to sort out some personal matters. On top of that, I had to find a new part-time job — gotta eat somehow. :D

Despite everything, I am truly grateful to all of you for your support, both financially and morally. A special thanks to those who pointed out my mistakes and helped me improve. And to those who have been with me since the beginning and still believe in me — I deeply appreciate you, you guys the best.
keanupoint

2.2 Bugs!

Right now, the game doesn’t work on Mac and iPhones. I’m still trying to figure out why, but it seems my knowledge isn’t enough. I’ll try to get help from some good friends. (So, I apologize for that.)

As for the in-game issues reported after the release of version 0.1.5, I’ve taken them into account and will do my best to fix them — if I don’t forget. :D

I’m also trying to find out why the game refuses to launch on some Android devices. This is very complicated since my knowledge is limited, but I’m learning!

2.3 Renders!

Did I already mention that I upgraded my graphics card? I don’t remember, but I’ll mention it again because, for me, it’s a huge deal. My old 1050 Ti has retired— thank you for your service, dear friend.

As a result, the quality of renders, lighting, scale, and everything else has improved significantly. Now, I can finally create truly massive scenes that can convey the emotions I originally wanted, but couldn’t due to hardware limitations. (For the record, I’m still working at 4-5 FPS, but the difference in visuals compared to before genuinely makes me happy.)

If anything, my visuals are much stronger (in my opinion) than my story and writing. But I’ll work on balancing both aspects.

THE END!

Sorry for writing so much — I got a little carried away.

To sum it up: work is progressing at full speed, and I’m keeping up with the deadlines. Even if it means nosebleeds and 3-4 hours of sleep, I won’t keep you waiting.

Wishing you peace and kindness. Not saying goodbye — see you soon!

Yours friendly neighborhood dev,
NoGlory

Comments (4)

D
DiveBar · February 13, 2025

Thank u Here is the friendly neighbourhood Spiderman

N
NoGlory · February 13, 2025

You`re welcome brother xD

W
Wrecki · February 13, 2025

If you have time in a future update, a Codex of terms/important lore would be a great addition to the experience, that we could refer back to one the "World" gets more and more fleshed out.

N
NoGlory · February 13, 2025

Actually, I'm on it at the moment, there was supposed to be a codex in the dev log, but I decided there was too much information already, so I didn't mention it. But the codex will be in the next version.