Changelog:
5/28/26
2.0.3
A new home underground & an expansion to Bree
Large new building added to Elvendom, moved the soldiers hub
Reworked some NPC's (Phased out some VikingNPC's until bug is fixed)
Balrog encounter adjusted + new easter egg
Added 5 more waterfalls - New Troll Cave added - More details to many builds
Say "Mellon" and "You shall not pass" in the right areas to trigger
2 battle triggers - 1 trigger to light the beaconOptimized higher count builds
Fixed outdated version of the map
3/19/26
2.0.2Added a couple new creatures
Minor map fixes
Signs, New Building, Water added - ready for Val-Con
1/6/26
2.0.0 - Update includes a new trigger! Minor map fixes
Two new areas to explore, 4 locations added
Say "Mellon" and "You shall not pass!" in the right areas to trigger
2 battle triggers you can find to initiate
1 trigger to light the beacon
12/21/25
1.0.9 - Update includes 2 new areas - 4 locations - Added Enemies - New event trigger (TheNewWorld modpack is highly recommended)
12/5/2025
1.0.8 - The free map has been updated to the current version - Portal fixes, minor map changes & optimization - New room in the Stone City
11/17/2025
1.0.7 - A new area has been added - Path through the Haunted Mountain - Map fixes and refined areas - A few idle actors have been added, check the modpack for that update
10/9/2025
1.0.6 - Fixed upside down wraiths - Candles added to Elvendom, minor map fixes
Progress: Haunted Mountain is almost ready, will be a DLC that comes after Horselands
9/9/2025
1.0.5 - Call to Arms Hotfix - Item stands displaying vertical weapons have been rotated, re-added zone controls to prevent mob spawns, although you may see a bear on your journey, or something worse - Plans to add the army of the dead - Updated entrance to Horselands, building updates - Minor map changes
9/3/2025
1.0.4- Minor map updates - Cemetary - fixed burial chamber, added proper names, ghost - More details added to Horselands
8/30/2025
1.0.3 - Three map event triggers now in the modpack
Comments (2)
Very nice thank you for sharing your efforts. Have you read about VWE (Valheim World Edit) you can change Vanilla properties of the object eg. object f=Fireplace,infiniteFuel,1 torches,pits,brazer etc never go off and no mod needed. Or when you enter a cave is doesn't show Brutal Chamber it can show object f=Teleport,enterText, "Cave of Wonders"
yes a few of the torches have infinite health in the world, actually looking into renaming a cave right now as well
