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[Jinsung] Slimes.rar 2.5 MB
September 25, 2026

Genshin Impact - Slimes

The mod has all small variants of slimes.

Buckle Up Long explanation incoming.

So when you load on of these bastards into the studio the 2nd or 3rd thing you will say is where the hell are the eyes and the answer is simple...inside the body. Now IDK if it's a problem with the ripping or just how the models are made but they put the eyes mesh on top of the body which can work just not in Koi studio.
So in an attempt to fix it I tried changing the render queue but for some reason I can't do it in unity so I can change the default (Yuo can do it in studio just you have to do it every time you spawn the item.) The solution to use them as I did in the sample is to either change the render que for the eye texture or split the model with material editor as the eyes are split from the body.
There is also the problem with the textures the eyes texture that seem to be an animation of them closing and opening that might work in Genshin but not here so best solution is to edit the texture with photoshop or such.
Last the prism slime looks weird mainly cause the original model uses various textures one over the other so that It cahnges. I am not aware of a way to do that in koikatsu.

I attached a scene with the anemo slime and the two ways I found to use the models.

Credits:

  • Original model from Genshin Impact

  • Models can be found Here