0.9+ Update Announcement
I have decided that with the 0.10 update being quite a ways out and a couple key areas in the game that I want to bring up to the current standards, I will be releasing a 0.9+ update on the 31st of July. This update won’t be as large as one of the major title updates but will cover some of the core improvements that I wanted to fit into 0.9 that just didn’t make the cut. Here are some of the highlights. I have also decided that it’s probably better to just bundle 0.9 and 0.9+ releases together for the public so rather than releasing 0.9 a week earlier and then dropping 0.9+ right after I will be making 0.9+ the official public release of the game on the 31st of August.
Remastered Sprites for Original Cast
I’ve wanted to make improvements to the sprites for the cast for a while now and the 0.9+ update is a perfect time to test the waters and get a few stages into the game. I’m thinking of doing the first 3 stages for Hazel, Sophia and Rebecca for now to see how they land and moving on from there. The goal is to really push the designs farther to truly make each of the girls look and feel distinct from each other, and to make each gain more interesting and unique. Here is a look at Rebecca’s new and improved sprite as an example. Her gain was always supposed to be about a bulking phase taken to the extremes and now I think I can actually achieve that through her sprites as well as her story. Expect to be able to see her pile on the pounds on top of her initially muscular form, slowly losing her chiseled shape to hedonistic excess.
New Expressions
I think that some of the older expressions don’t meet the standards of the game’s current fidelity so I am looking to improve expressions one by one. Some girls may retain some of the old expressions in the update but there will be some new ones to bring more life to each of the girls.
Balance
I’m happy with how the new feeding session mechanics landed but there is a clear imbalance between some of the items in the game, making the game feel a bit repetitive with only a few viable options. I will be taking a deeper look at rebalancing some outliers such as hold and mash challenge foods as well as the scoring, stat gains and overall stat structure for the girls.
QOL
Many great suggestions have been made for improving 0.9 and I think it would be better to have them be part of the 0.9 update rather than having to wait for 0.10 so I will be adding in some things like:
Notifiers to indicate a hangout has not been completed
Liked/Disliked food notifiers
Expanding CG viewer functionality to allow for comparison to older stages
Improvements to the inspect animations
and a lot of smaller improvements
The Future
I will be working on the 0.9+ update for the next week or two and after that will continue grinding on the larger 0.10 patch. The plans for the 0.10 patch remain the same as the last devlog so if you want to know what’s planned for that patch you can check that out there.
Comments (34)
Hey guys I don't think I'll get everything done by tonight but I should be ready pretty early tomorrow morning (First of August), sorry for the delay
Will the 0.9+ update be available to everyone on July 31? Or will it be released on August 31 along with the 0.9 update?
when is version 0.9 public?
31st of August is the plan right now
super saiya jin Rebecca!
Quick pointer for the feeding minigame. A few of the images get in the way of the character sprites, such as the rub button and the food sprites, just moving them a little more to the side would work much better. Also, it's a little weird the sprite / image viewer is now only accessible via the player's room? Having it accessible from the menu would just be more convenient.
This update is a real improvement, but I believe it'll be a real neat addon to add burping during the feeding minigames. Just for the immersion.
New Rebecca sprite looks great hope there will be more then just 3 stages
Exciting to see more.
It would be great to have the option to change the language in the settings, including at least the main European languages like Italian, Spanish, French, and others.
I would love to make translations but it's really not possible right now. I may be able to do some menu/UI level translations but the game as a whole may need a professional team to translate, which would be something to aim for by 1.0 release
Are you going to reshape every stage of the first three girls, also what about their CGs events?
I do plan on making the CGs match the new designs, but that will probably have to wait until 0.10
This is a small thing ultimately, but has a fairly big impact for me personally, but I would love it if when the scene narration for something mentions things like a character wearing tights if their sprite is actually wearing tights. I understand this would require making an outfit variant for what is probably only a one, maybe two scenes occurrence, but its a level of effort I think would be worth it in the long run.
I'm trying to keep the designs relatively similar so that there shouldn't need to be too many rewrites but we'll see how it pans out. for example sophia will keep her tights and rebecca's outfit is basically the same just different colors and better detailing
Gosh I’m so excited to see Sofia’s stage 3 with her new design!!
I can't wait!!!
Idk if it was already reported but I ran into a bug with Emily where she had her weight loss event twice at stage 3.
yep i got that one
Will there be other girls joining, or is this the maximum?
probably not next patch but maybe in the future
This is really neat, ngl I kinda miss Rebecca being red but I guess there arent any predominantly green characters in the game so it makes her stand out more. Im looking forward to see any changes to Lucy and Mia, I know their body types are supposed to focus on breasts and belly respectively but they look a bit awkward and some more balance would be good specially for Lucy, some metier legs and belly would make wonders in her. I also wonder will you rebalance self weight gain in this update or will be something for the future? Right now it feels a bit too punishing and grindy than feeding the other girls.
i could look into Lily's progression too for sure
Just based off the Rebecca sprite, I think they’ll be an almost objective improvement. The artwork and coloring detail are great improvements!
Actually, this comparison thing in the CG gallery gave me an idea. it would be really nice if whenever a event happens, our protagonist goes into a "flashback", briefly showing the previous stage, maybe even using transparency.
That's actually basically what this is, when a cg shows up in an event you can click the button to show the last stage CG. Might workshop it a bit but that's the general idea
It's great to see how the game keeps growing and evolving, and how it's adapting and improving, building a community that loves it. Keep it up! But take care of your health, too—because you matter, too 🤎 And just out of curiosity, would you create a catalog or add a “Skins” option? So that users who still like the old character designs can use them, or to preserve them as a memento to see how the game evolves?
Thanks! No worries about my health, I work hard on the game but I love doing it, that's why I'm here grinding away on a Sunday afternoon :) While I like the idea I think it might be a bit incongruous to have skins that change clothes, body shape, eye color, etc. I may keep the old sprites in the galley like a concept art gallery though, but that may have to wait until 0.10.
Definitely looking forward to the hazel changes being a bit more in tune with her characterization! Also are the challenges mentioned getting nerfed or buffed?
So mash foods are nerfed, hold foods are buffed. Overall reductions to real time taken for the feeding sessions, but I'm still testing everything so specifics may differ on release.
Wait will 9.0 be also available on mobile lime 8.0?
yep
Love that expression for Lucy!
Cant wait to see how it turns out!
