A Quick Look Forward at Version 0.10
With the patch and hotfix cycle wrapping up for 0.9 I wanted to outline the general goals and theme for version 0.10. The next update will be an art/character focused update that looks into filling out cgs and expanding the player character's interactions with the cast and world. I'm hoping that this will be a slightly smaller scoped update with less backend work so I can get it out in 2-3 months but that is subject to change based on how much time everything takes. Some preliminary ideas I have are...
Player Character (Lily) Updates
New player character sprites, they are a bit dated at this point so I think they need a refresh.
More POV sprites for the feeding sessions
New player character events as well as dynamic character events based on your weight
New interactions with girls based on your weight, clothes and standing with them, fleshing out the dynamic interactions with girls
Possibly character customization for Lily depending on how complex implementation is
New Weight Stages
Bring some of the cast up to stage 12
A few more stages for Emily, Bianca and Iris. No specific number yet, but depending on pace of development I'm hoping for at least 3 more stages right now
New Art assets
Fill out as many CGs for the hangouts as I can, We'll see how many I can manage but hopefully quite a few can fit in
Expanding on the role of NPCs so that the world feels more lived in. Random character interactions, sprites for some characters that only show up a few times, more shopkeepers etc.
More outfits for everyone
Higher stage outfits for beach sprites
Reworking some of the sprites to be up to the current standard. Looking at Sophia, Hazel and Rebecca as primary suspects for full sprite overhauls and more minor updates to the rest of the cast.
More varied and interesting expressions for the cast
Eating animations
World Updates
More travel options that can be upgraded, maybe you can purchase a bike or a scooter etc.
Room/Home upgrades, give you the option to buy new scales, furniture, items for girls etc.
Expanding the dorm to be more prevalent with more events for the girls in the dorm at earlier stages, think shower scenes, late night kitchen raids, etc.
Expanded quest systems
This ties into the player overhaul with more quests and more variability based on stats as well as player decisions
More interesting quests, possibly some new ways to interact with locations (minigames, time gating, etc.)
Revamped Early Game
An immersion pass for the girls, with Emily and Bianca having unique, gated content the system allows me to more accurately control events so I think I can extend this to the other girls to make their stories play out more naturally rather than just being tied directly to weight stages
Rewrites and improvements to super old events to bring them up to the current standards
Make meeting each girl more memorable and bespoke
Misc.
More UI and UX updates across the board
Another audio pass, I know I say this every time but it always gets left on the backburner but I think I can actually do a lot more with it this time
General balance tuning to the progression in the game
Possibly some machine translation options for other languages, it will probably be pretty scuffed but at least partial integration will be a step towards localization.
If you guys have any other ideas for things that you would like to see in the upcoming versions let me know and I'll see if I can fit them in. Thanks for your continued support of Indulgences, every update is one step closer to a full release and I feel like we're slowly honing in on a complete package of a game.
Comments (46)
For the plyer mobility i really would love to see after certain stages that mobility upgrades like an escooter, a moped and then a mobility scooter. Maybe events discribing the difficulty that gets evaded after each upgrade as well as why each upgrade gets harder to use. For escooters it could be that the players legs aee to big to stand on it or the power just runs ojt too quickly. The moped could be hard to use if you cant get your leg over it to sit on.
The only thing I'd want is probably having a dyslexia font like open dyslexia 3 so some of is able to read whats happening a lot better
For 10.0 i would love a pass on all sprites for consistency. Atm the weight gain ends up in focused areas, which is great! But you often have characters going up in weight alot and parts of them dont change like waists, arms, claves, ankles and feet. It Ends up feeling jarring and more augmentation than actual weight gain if that makes sense?
Just getting into the game and really liking everything so far! The highlight for me has been the excellent burst-teasing dialogue/descriptions when overstuffing the gals. More of that kind of stuff is always welcome. Not sure what kind of endings are planned for the characters, but with how full they get at the upper stages I start to wonder if any of them may actually explode if pushed too far.
All of these sound great. I would like to bring up one concern, which is that even if you’re solely focused on doing their content, it’s impossible to get every basic hangout scene with any one girl. Even without ever feeding them, the stat increases from the hangouts cause them to gain so fast by the later stages that they’re only on the later stages for a single day of hangouts, and that’s not enough to get all the scenes. I’d love for either a change to the balancing so that the player has more control over when they progress to the next stage, or some way to experience missed events. Amazing game as always, and the new art is all incredible.
Will Bianca be fixed in this version or 1.0 version
I love lily, thank god she's getting some love in this update, could you add a fiew new stages for her
Hi, sorry—I wanted to ask when you were planning to release version 0.9 to the public (by the way, I love how much you're dedicating yourself to the project).
Honestly? Something I would like would be more difficulty options, more cheats, maybe some challenges (Opposites of cheats), etc. Sometimes I just wanna chill and “enjoy” the game ;) but other times I want a real challenge
Iris was by far my favorite new character. Please do what ya can to keep her a hyper hourglass with the least amount of belly possible please.
I think realistically just diverting the writing away from AI would be an improvement. It felt like a lot of the latest update was pretty Ai heavy and it made it much less immersive to play.
itching incessantly for more Bianca
The latest release is great and really shows how much work you've put in. A small detail I'd like to throw out there is that if the player focuses on Lily's bust growth, as Lily goes up in stages, it talks as if she's fat all over. Obviously, with the level of granularity available for Lily, it's never going to be perfect, but I think it would be nice if the text for not fitting/getting stuck accounted for that possibility. Either way, looking forward to .10!
I know it would probably be aloooooot of work and more images but it would be nice to have a more focused gain on areas of chosen. For example if you wanted to go for a more pot bellied sort of gain for Lily it works for maybe the first stage or two but then the sprite just doesn’t fit the lower body unless you make each body sort fore together ect.
So I'm guessing we're going to have a feedee route, with Bianca I hope. This will be amazing
Will there be other girls joining, or is this the maximum?
Glad the lily is getting some love. For the future, is there plans for some more additions to the muscle gain system? Like a go from stage 4-6 back down to stage 2-3? I think the 0.8 had a kinda weight loss system but I haven’t seen 0.9 has it
Imagine if there were easter egg scenes for the holidays, tied to your computer's internal clock
Do you think you would every pay people to voice act some lines for the game
Size 12, huh? I'm hoping Lucy also gets to display a certain feature Momo had at rank 11~
Sounds like an exciting update plan, especially the player overhaul and getting closer to blob-sized stages/epilogues...Perhaps for the endings/epilogues for the characters, there could be different endings/ending sizes based on particular stats (like affection and such), and for the player character, different endings based on how many relationships were thoroughly cultivated before total immobility, to determine if they end up just really big or become a supermassive blob (or anywhere in between) from having so many feeder gfs...
Hey man i wanna pay for the Signature but patreon wont accept my cards, do u accept other ways of payment? Like Wise?
Ah did the stage 4-5 end up getting canned?
I've always been a huge fan of the game. I wonder if maybe some of the side characters could give you special perks. Like for example, maybe you meet a witch side character where you can "learn magic/teach magic" to the girls when they reach immobile stages so they can still go places they enjoy. (If traveling is a problem). Or maybe add special events like birthday parties, holidays, etc. that could be fun
I’d love more romance Lmao
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I love how the new girls are more complex in their stories. I applaud any effort to bring a bit of that to the older cast
Enjoying my way slowly exploring 0.9! Definitely looking forward to Lily becoming a bit more of a proper character with some amount of internal motivation for why she's fattening up everyone. The thing that I'd like more of that's not on the list is more hangouts, especially between girls of the bigger sizes like 7-8 plus, there's more girl, so I'd like to see more girl!
an extremely minor suggestion but opening messages on the phone- have it open at the bottom of the messages for convenience. That or let me use the page down buttons when using the phone. I remember losin like 2hrs progress when bianca's mcdonalds event broke things, and realized the best way to make up the time was eat mcdonalds event for every girl to catch up. and that involved calling alot of them, often. So i had to scroll alot more than what felt fun.
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More stuff for the mc will always be a win 🔥
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Sounds great, I especially like the addition of character events based on the player's weight. Personally, I love contrast and events like sophia6+lily1 or sophia7+reb1 are some of my absolute favourites. I do have a question though. With the mention of stage 12, I wonder if you have planned how many more stages are there gonna be? I personally like blobs, but reaching immobility feels like a pretty natural conclusion, so I'm surprised you want to still keep going.
The stage 12 sprites shouldn't be too much extra work in the grand scheme of things so I think of them as a little cherry on top of the update. After that a conclusion stage 13 for every girl that has their story finish/epilogue would probably be a nice way to cap off the game
Stage 12? Will every girl eventually get a stage 12? Wow I didn't think you could "expand" on stage 11 any further, pun intended. The dorm hallways are gonna burst! I'm very curious what you'll come up with for the next (and probably final) stage. Unless you plan to add ending CGs for everyone O.O You're really cooking up the equivalent of a six star full course meal :D I really enjoyed the stage 11 stuff from this update. I also really liked Iris and Bianca, very good characters you came up with here! Very excited to see where the later stages take them. And the misc stuff you want to add sounds lovely too. I think you did a great job with the new backgrounds in v0.9 Oh and one more thing: If you ever need help with proofreading or sound design, contact me. I can offer free proofreading for this lovely project. Thanks for the update Cringe <3
Thanks for the support! I would like to make an epilogue cg for every girl to put a bow on their stories but that probably will have to wait for 0.11, for now stage 12 will likely be extensions on the girls' stage 11 sprites.
You spoil us
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I’m a bit curious as to what overhauling Hazel, Sophia, and Rebecca’s sprites entails. Are you considering full redraws? Or should we expect a similar scope to the previous design updates?
I'm thinking of adjusting poses, adding in 3 tone shading and improving the weight gain presentation. I drew them when I still didn't really have a clear idea of how weight distributes so I think giving Rebecca more muscle under her fat, making hazel's weight distribute more naturally and making Sophia's lower body growth more apparent.
This all sounds awesome! As for a suggestion I think the idea of your character becoming “Immobile” like how the girls can’t leave the dorm after stage 11 would be thematically fun, but to keep the game from being dorm simulator you could make it so you can buy a mobility scooter so you can still leave the dorm. I also think this would make for some interesting dialogue possibilities. Good luck on the next update!
Yeah, I still need to find a way to sell the weight gain of the player through gameplay but not make it annoying and something to be avoided for optimal gameplay
I asked you to make me a meal... Not a gourmet dinner. I love it 😊 🤎 I'll let you do the cooking—impress everyone >:3
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Looking forward to it, just makes sure to take your time and get some rest when need be.
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