Indulgences Version 0.7 Public Release! (Jan. 16th)
Version 0.7 Patch Notes
Expanded Character Content
Stage 4, 5 and 6 added for Riley, Momo and Ashley
Stage 10 added for Hazel, Rebecca and Sophia, Mia, Lucy and Sherry
A total of 45 new sprites!
New CGS and Artwork
13 new alts for previous CGS
Ashley Shopping Stage 4-6
Riley Sitting Stage 4-6
Sophia weigh in Stage 1-6
Rebecca Lift Stage 10
6 totally new CGS with many alts for each of them
Mia Weigh-in stage 1-6
Lucy Push-up Stage 1-6
Momo Club Stage 1-6
Riley Weigh-in Stage 1-6
Sherry On All Fours Stage 10
Mia Chug Stage 9-10
New Hangout Events:
Hazel — Stage 10
Rebecca — Stage 10
Sophia — Stage 10
Mia — Stage 10
Lucy — Stage 10
Sherry — Stage 10
Riley — Stage 4, Stage 5 and Stage 6
Momo — Stage 4, Stage 5 and Stage 6
Ashley — Stage 4, Stage 5 and Stage 6
New Main Story Events:
Hazel — Stage 10
Rebecca — Stage 10
Sophia — Stage 10
Mia — Stage 10
Lucy — Stage 10
Sherry — Stage 10
Riley — Stage 4, Stage 5 and Stage 6
Momo — Stage 4, Stage 5 and Stage 6
Ashley — Stage 4, Stage 5 and Stage 6
Rebalancing
Affection requirements for hangouts adjusted
Speed of weight gain rebalanced
Food stats adjusted
Sprite Updates
New blinking animations for all girls
New talking animation for all girls
Various transition animations to smooth out the experience implemented
Event indicators added to locations above the sprites
Visual & UI Updates
New dynamic travel time display for each location
Updated feeding screen UI
Cup sizes added in
More measurements added in
Weekly Comparison Screen added, will happen every Sunday night assuming a character moves up a weight stage
Invitation screen now has dynamic sprites
Stats screen overhauled
Codex added showing girls’ favourite foods
Interacting with characters is now done through clicking on their sprites
Sprite view now shows how many stages there are in total
CGs now show up larger and in focus
General UI/UX improvements across the board.
Gallery System Added
You can now enjoy all CGs you have unlocked in the gallery tab under the memories menu
Tutorial Added
Most things should be covered in there, if there is something I missed let me know and I can quickly patch that in
Imperial and Metric Options Added
The new option can be found in the preference menu
Some parts of the game aren’t yet implemented but major aspects should reflect your preference
Music
New simple music system added into locations, expect this to be expanded upon in future updates
Stuffing Sessions
Girls now can be fed once a day in “Stuffing Sessions”, these will be expanded upon with more dialogue, events and options in the future as well as a greater variety of food wrappers, plates etc.
System Enhancements & Fixes
Events now provide calories as well as fullness for more accurate stat tracking.
Old events updated to new sprite system allowing animations and expressions
Known Bugs Solved
Foods should stay unlocked when exiting the game
Stages should only show until the highest stage and no further
Events should trigger from the correct places
Android Version Added
Still not fully tested but should be compatible, let me know if there are any major issues
What’s Coming Next?
With V0.7 launched, development will continue immediately for the next update. Expect a devlog for what to expect in the next update to be posted soon.
Please DM me any bugs or feedback. I'm always looking to improve the game.
0.7.3 Hotfix Patch notes
Aligned event handler information – Ensuring event notification location consistency
Lucy’s weekly schedule corrected – She now properly routes to the gym for her gym-specific hangout events.
Rebecca’s invite override is fixed – Invite logic now uses her correct key (“Reb”), allowing her to travel to the player as intended.
Belly rubs no longer break feeding sessions – All rub actions now return to the active stuffing loop instead of exiting to character menus.
Calendar discoveries now persist – Visited time slots are saved instead of resetting to “???” between sessions.
Self-control clamped – Prevents negative self-control from generating extreme nightly binge rolls.
MC sprite references resolved – Added proper MC sprite definitions for all show_mc() outputs to avoid missing-image errors in kitchen scenes.
Feeding tutorial expanded – Speed levels, hunger buffer behavior, and session dynamics are now explained clearly.
At 100 self control, girls will remain at the same weight over time
Fix Lucy getting stuck at locations
Fix permanent food buff bug
Fix character invitation teleport bug
Added hunger and affection bars to stats menu
Fix Sherry's event trigger at stage 10
Fix memory unlock for Lucy's stage 4 event
Prevent negative mobility values
Adjust hangouts duration to 2 hours
Update gear screen to show stats in two columns
Remove all buffs and debuffs daily
Fix momo height during feeding session
Remove rollback option during feeding session
Fix sprite viewer stage limit
Fix stamina bug in stage seven
Fix schedule bug for Momo, Ashley, and Riley
Make unlocked memories persistent
Fix clothing malfunction and script errors
Comments (99)
are you fat irl
Wild comment bro
I remember finding this game just before new years and was like "wow I can't wait for another update" keep doing good stuff!
Any word on 0.8? 👀
Yep, drafting up a devlog right now. Will probably post it sometime later today
Is there an unlock all memories button?
not yet, but I was thinking of adding that in for those who don't want to grind. might be annoying because of the way that sprites are handled, but I should be able to make it happen.
I have a question: will future game updates include additional language options? I'm not a native English speaker, so playing is a bit challenging. I considered trying to translate it myself using AI translation tools, but this is difficult since I've never done anything like this before. I searched online for many tutorials, and finally managed to translate it using Translator++. However, it identifies all text, and I have some programming knowledge. I started by simply filtering out parts of the program to prevent them from being translated. But some text contains elements the program needs to recognize, like {i/}, so I keep encountering bugs while playing and then debugging.
I would love to have an option for that but as it stands the only really viable way to achieve that would be machine translation and that is always pretty subpar in terms of quality. I also do plan on changing and reworking a bunch of content so translating it now would be a waste of resources better spent elsewhere. Eventually though I would want to localize the game but this would definitely be closer to the full release.
I think interactive events including MCs are the best. Personally, I hope I can see the 0.8 version by
Found a weird bug again. Cannot say how or what it triggered it, but Lucy doesn't progress in the stages. I was playing a run where I concentrated on one girl at a time. To see: - If the event unlocks proberly in memory - If and which food gets unlocked - If after the event you get teleported somewhere (and if it makes sense) Lucy was my 5th character I choose and I was on day 92 (by chart) when I started her gain. But after 7 days breaking 100 kg, she is still in stage 1 which shouldn't happen. She gained around 3 kg the first 3 days, afterwards is was about 6 to 7 kg. That is all I can add for now for this bug.
Now for the other bugs I found in the meantime: - There is a debug bug with the unlock all foods cheat. When you use it and then load a savefile where you haven't used it, all foods are unlocked aswell. - I found a bug, where the "mass gainer bar" permanently changed Rebecca's digestion rate, after the day change. Basically debuffs became permanent. But so far I could only recreate it in a very specific situation. Wish i could extract a savefile from Android... Minor bug: - On Saturday Night (9 pm), 7 characters are in the club, blocking access to Riley That's all for now. I will note down the character events, when I'm done with all
Do Eating Speed and Digestion Rate have a real use in the new system? The former doesn't seem to do much and the latter is actively detrimental when you can't keep the gal topped off throughout the day.
eating speed reduces time taken to eat foods, and having high digestion allows you to eat more in a sitting because it ticks down your digestion over all time segments.
Gallery unlocks aren't being saved properly as of right now, loading a save resets the progress.
Could you let me know which platform you're on and if this is a recurring issue, I can't seem to recreate it on my pc
Mia's stage 8 mall hangout gives you another TypeError: %o format: an integer is required, not TagQuotingDict
I was actually investigating another bug, when I stumbled upon this one. MC stage 6 and Sophia stage 6 at WcDonalds triggered the MC 1, Sophia 6 scene (between 12pm and 1pm). I haven't yet tried to recreate it and MC stage 6 was on the waist. Since I'm already here, I will list the stuff I have found (and haven't been fixed by 0.7.3) here, mostly visual bugs: - In the kitchen stuffing menu, if there is a timeblock change where characters move, they appear infront of the kitchen UI and are interactable, therefor blocking the UI. - The sprites update happens a fooditem later in the stuffing minigame. Meaning when they should be stuffed the sprite only updates when you inspect or feed them one more item. If they happen to go into overstuffed it immediatly updates to overstuffed sprite. - The eye blinking animations overlaps on occasion with bodyparts (example Hazel) or eye-(dread-)shadow (example Lucy) - The Foldout Menu (Memory, Clothes, Bags, Stats) stays folded out when you go to the map and partly blocks the return button. I'm still investigating some, but do not have anything concrete yet. I also have some suggestions but I will input them at a later date, since they are more for QoL and game expirience on mobile. EDIT: I pressed Enter instead of Shift+Enter a bit to soon.
Oh and Hazel stage 6 didn't unlock proberly. But will test it again later on a new run.
So, I'm finding this bug in the game where the schedules for Momo, Ashley and Riley just... aren't being written at all, for any location on any day. Just question marks the whole way through, irrespective of anything. The schedules are fine for the other six, they show up and they save, but the newest three girls aren't getting the same treatment for whatever reason.
should be fixed in 0.7.3
Found two last bugs earlier today, Mia's stamina went negative on hitting stage seven and can no longer be fed and second the mc is unable to eat their full stomach capacity sometimes.
Your game is very fun, please continue creating!
Heyho. I'm pretty new here, but today decided to support you after starting to play version 0.6 like three days ago. I plan to check out the Android version of the game and help finding bugs on there. But one thing that immediately sprung out (or in that case not) was the "Back, Skip, Auto, Menu" Buttons. They appear only when the dialogbox is present and they are so small, it's easy to miss them. Think you could make them at least bigger or better implemented in the UI?
Sounds good, I only really tested by emulating on my pc so it looked fine but I can definitely see how it would be too small on a phone screen. For now it's using the default renpy UI but maybe I can make a custom one for the next update
Don't mean too keep spamming bugs but I did find a couple more, the negative fullness happened with Rebecca but way worse she went to -78 and the only notable thing I did with her the previous day was feed her, and second some of the mc's stats can go negative; stamina when gaining weight and metabolism when going to the movie theatre.
I hope more characters will have nude scenes like Mia's. In short, I look forward to your creations.
I've confirmed I'm on the most recent release for both the bugs. I have not been able to recreate the Mia bug but I don't know exactly when or what triggered it the first time. As for the Mc stage thing that's 100 percent consistent, the sprite viewer never goes past stage 3.
Thanks, I'm trying to see if there's something i can do now
When will the next version be released? Looking forward to your reply😏
no concrete plan just yet but expect a new devlog soon for what will be coming in the next version.
Mia's digestion dropped to -11 randomly.
is this on the newest version? I made a bug fix to an issue like that but it's possible this is another one
While working on filling out the gallery snd ran into an issue, maybe? It doesn't seem like the gym images actually get collected into the gallery, but the gym images seem to be the exact same as the lift images so I'm not sure if it even matters?
Yeah, the gallery doesn't differentiate between the same images being used for multiple purposes, but I think it makes sense to not have duplicates in there anyway since it might clutter up the menu if I end up reusing some images more than others.
Is there a way to tell the mc's stage? I'm having trouble triggering Sophia and Lucy's stage six events.
Technically yes, if you go to the sprite viewer the stage you are currently at is the highest it will go. but that is pretty convoluted so I think i will implement a stage meter into the stats screen somewhere.
Also is there a possibility to dezoom the sprite to see them fully ? Could be nice to add that as it seems you have drawn them all fully
Not yet, I am working on making the inspect option a lot more fleshed out so that will probably come as a part of a much bigger update to the sprite viewer and inspect screen.
I'm a bit confused on why CGs in the gallery are persistent across different saves but other memories are not. I assumed that feature was intended as a way to go back to events/hangouts without needing to keep a manual save backup for each one. Considering there are mutually exclusive shared events that cannot be unlocked in the same playthrough, it seems like an odd limitation. Maybe adding the Memories tab to the main menu for all previously unlocked events/hangouts/CGs, and the Memories tab in the actual save would just be for those unlocked during that specific playthrough would be a happy medium?
Honestly It's really annoying to figure out what and how renpy handles stuff across saves so I tend to avoid it most of the time, but I think it would be a good idea to make memories transfer over save files to make completing everything possible.
MC outgrowing their clothing is still causing some serious issues, sometimes including script errors. These are hard to reproduce because by default the actual timing of the malfunction happening isn't revealed to the player, and rolling back doesn't seem to reset the potential malfunction into the queue. - The clothing breaking while walking from place to place seems to work as intended - the MC arrives at their intended location as expected, and the item is unequipped. Feeding sessions, for the MC or other girls, also appear to work as intended. - Various effects occur when the malfunction happens while using the +1h button to wait. Usually it just moves the player to a different location, although at the fast food joint it seems like it returns to the same spot but without the proper buttons, leaving only a 'return' to the dorm. - If the malfunction happens during a hangout event, it will for most girls cause a script error (see the pastebin link). Using the 'Rollback' option will continue the selected event, without the clothing being removed. Hitting ignore triggers the same warp behavior as above. I have not seen this script error pop up if the hangout is with the three newest girls, but it does result in the warp issue. - Addendum A: The clothing screen seems a bit bugged - the equipped items are showing empty stats like calories, capacity, etc. and overflowing the boxes allotted to them. I don't know if these are just stats that they inherited from the item class or what. - Addendum B: See the pastebin link below for a traceback of the script error when the MC busts their clothes during a hangout. I've had to excise literally thousands of lines of screen calls to map_menu and location_menu, suggesting that these are never actually returning anything and becoming more and more nested as gameplay continues, which could cause some serious log/save bloat over time, and eventually memory issues. Traceback: https://pastebin.com/raw/9FFt3t22
Thanks for the detailed breakdown, I'll try and fix this as soon as i can
Is it meant to be possible to drive your metabolism to nothing so fast? Sitting down at the cinema at stage 1 reduces it by 50 calories per lbs, and though the amount that goes down doesn't seem to bee 100% matching, it's possible to hit 3 calories per lbs in like, a day or two of cinema watching and gain 350 lbs in one feeding session.
That's definitely not intended, i might have messed up my math for the stage based stat gain. I'll look into it now
Absolutely enjoying the update, all the quality of life additions are a major step-up from the prior ones! And the 0.72 update adding the affection counter is a major relief after trying to find it in 0.71 and finding nothing, haha. I think the only criticism I'd have is that, while I do like now being able to click on each woman's sprite to interact with them, it *does* create issues with being able to interact with them if there are too many people at one location (e.g. the club having seven of the girls there at one time), as you literally can't select anyone beyond the sixth attendant. A problem like this, I would think you might need to add in an option to kind of slide the girls horizontally so you can make sure they're all selectable. Or just make sure that the schedules are arranged so that no more than six of the ladies are located at any one location at any time, if you don't wanna go back to the list select format.
Yeah this is an issue I have been dealing with, I do want to create a panable menu that you can choose the girls from but that is surprisingly hard to achieve in renpy so I'm still trying to find a clean way to implement that.
In android version, I want you fix to add way to menu for save.
I'm not sure what you mean, is there no save menu on the android version? I have one in my own testing but maybe there's something wrong with the build?
Hello, sometimes when you invite a character (in this case Lucy) over to the gym they actually end up at the mall and you get teleported there with them. It seems to happen when she's at the mall when you invite her. EDIT: actually playing more it seems like it doesn't bring her to you often. Just now tried to invite to the cafe but she stayed at the gym instead.
Thanks, seems like my invite code isn't working as intended so I'll rewrite it to ensure this doesn't happen. Does this happen with every location or just this specific scenario?
This update is phenomenal so far. I definitely want to give a more in-depth "review" later on when I've played more. But at the moment, I definitely agree with a few others here; four hours for hangout events is too long. Two or three would be a bit more reasonable, or perhaps different events having different times. For example, something like the dorm hangouts could be as quick as an hour or even less, while events like going to the club could burn up a long time, up to 3-4 hours. Also if you trigger a hangout with less than 4 hours in the day remaining, you miss the cutscene entirely (though it's still viewable in the Memories tab). Also also, is there no way to check affection now? (Please disregard this if I'm actually just being blind.)
Yep, I think i'll set the hangouts to be 2 hours for now and see how that feels since it seemed fine last update. As for the affection bar I removed it from the place it was previously and didn't think it would be missed but that was probably an oversight by me, I'll implement it into 0.72 right now, but I do plan on completely reworking the affection system in the next update.
Hi! I tried the Android version, and it seems that Sherry's event at stage 10 doesn't trigger when you click on her. That aside, I love all the new additions!!!!
is this still the case in version 0.71 because i tried to patch that out in the last hotfix but if not then I'll look into it again
at around 500-550 kg (probs around stage 10) your mobility seems to tank so low that it wraps back around to 100%
Completing Lucy's stage 4 event doesn't unlock the memory.
the feeding tutorial throws an error after "Watch the stat frame on the right during a feeding", File "renpy/exports/sayexports.py", line 118, in say what = what % tag_quoting_dict ~~~~~^~~~~~~~~~~~~~~~~~ TypeError: %o format: an integer is required, not TagQuotingDict
thanks, I keep forgetting that % signs in renpy cause errors, I'll patch that out in the next hotfix, waiting to see if there's any other major issues before i recompile everything
This update is great! You've really outdone yourself again this time, the game really feels better than ever. All the new content is excellent, I really love all the stage 10 scenes as well as the content for the newer girls. I enjoy all the gameplay and UI changes, I think the game feels a lot smoother now and more 'professional'. I noticed a few bugs but it seems like most of them have been patched, the only one I noticed on the 0.71 patch was that Rebecca and Sophia kept stuffing themselves throughout the day without me feeding them, which I assume is intentional, but the game kept saying they had consumed 0 calories despite being completely full when I tried to feed them myself. It made getting their later stages a bit tough so I hope it's patched. I also noticed that you made hangout events take more in-game time, I think they only lasted 2 hours before but now they last 4 which is a bit annoying honestly. Made it hard to want to see many of them since they took so much time out of the day. Otherwise, I think this game is in a really good state and I'm excited to see what's in store for the future!
Thanks for the feedback, you might be right about the longer events, I kind of wanted to make it so that you can't just brute force all events in a single day but maybe I went overboard, I'll look into tuning that a bit more then.
I purposefully left Lucy alone and only did the stage 1 event and MC stage 1/Lucy Stage 1 mall event but somehow she ended up gaining enough to go to stage 2 without me interfering before I could get myself to stage 6 for the Lucy 1/MC 6 mall event
looking at the charts she's gaining anywhere from .1 to .6 kg every day with just those 2 interactions, so maybe this is just a skill issue on my part but it feels a little fast
this update has been amazing! so much new content to explore, I love how I'm always excited to replay through even the old content to see how you've updated it! one bug I've noticed as I'm wokring through 100% Lucy's character, she never visits the gym lol, there's apparently hangout events for her there, but on the calendar she never visits there, am I just blind and not seeing which day and time she visits there?
I totally forgot that's not part of her schedule. You can invite her over but I'll adjust her schedule so she comes over at least once a week
I'm loving the new animations and the music! The new tutorials explains way better how the things work, yet I would like a tutorial for the feeding sesions maybe, or at least an explanation on speed there cuz I dont know if I get it.
I'll add that in then, should be a quick patch so no worries
seems like there's an issue with rebecca's and sophie's event 10? When I click on them they just flash and nothing happens. Something similar also happens when I try to Hang Out with Mia anywhere while she's at stage 10
I think I have fixed the rebecca main event issue in the newest version but not 100% sure. I can't seem to recreate the issue for Mia, is there anything else that you see happening?
Also I haven't tried belly rubs with everyone, but of the ones I have tried it seems only Hazel's belly rub doesn't abort the feeding session
I see, I usually test with her as the default character so I'll fix it for the other characters now
Rebecca had an event at stage 10 on the beach but clicking on her only made the UI blink, it wouldn't start the event and wouldn't clear the exclamation point.
im not sure how i did it now but the mc somehow gains an insane amount of calories and weight each day. the numbers are so long they would continue off screen, i think it has something to do with the self control stat? i got it to -228 just by playing.
this is definitely a bug, I'll look into it right now
This music is so cozy, I love it! Did you hire a composer?
Unfortunately not, I was able to source it from a composer on DOVA-SYNDROME, super cool website that a lot of Visual novel devs use to either get music or find composers.
the calendars seem to reset to ??? every time you close the game, additionally not all girls' calendars update when there's several in the same place (Hazel, Sherry, Mia, Momo and Ashley at the dorms on Monday morning; only Mia, Hazel and Ashley's calendars update)
Yeah persistent data is pretty inconsistent in renpy, I'm trying to find a fix right now but depending on how hard of a fix it is this may take a little bit.
Does the new version require a new save or can it load old ones?
I think old saves should work but there may be some issues. I would recommend starting a new one and using the cheat menu, but if this is too annoying you could try using the old ones
I gotta say dude, it's astounding how much you improve on this with each iteration. You goddamn work for these version numbers.
I found an issue. When you choose ‘Invite a girl over,’ it only occurs with Rebecca: instead of her coming to the main character, the main character is teleported to her location.
Reb wont skip leg day
If anyone is having issues downloading the new version please try a different browser or log in on incognito mode, that should help resolve the issue.
I'm looking into a more permanent fix but this may be an issue with the way Patreon handles uploads
Sorry to be annoying, but is the PC file still uploading?
No, are you unable to download?
going into the kitchen gives you "image mc11 not found"
odd, there should be a limit to the mc to stage 10, I'll look into it.
downloads are broken, just sending to a new tab saying "media file not found"
Yeah they're hot fixing rn, they left debug mode on by accident
I can't seem to start the Sherry stage 10 sequence. She's got the exclamation point, but clicking her in the apartment does nothing.
alright im looking into it
Is there supposed to be a main.gif and main.webm in the images? Looks like only the webm is used and the GIF is like 100mb.
removed
Is it supposed to just skip the old intro where you meet everyone?
oh lmao my bad forgot to turn off the debug mode, will fix it ASAP
you're the goat
Awsome, thank you bro!
