Create AI Cumsluts 馃挦
April 25, 2025

V0.6 early plans

With V0.5 relatively stable after a few patches, I am starting development on V0.6. I will be posting progress here as usual but here are a few general goals I want to hit with this version.

Gameplay:

A complete gameplay overhaul. I want to make the main gameplay loop more interesting by making a core minigame that implements all the disparate elements of the game. I鈥檓 not sure of the exact shape this should take but if you guys have any ideas please leave them below.

  • More interesting ways to make feeding the girls optimal

  • Better feedback on feeding in general

New locations:

  • Beach (was intended to be put in last patch but a lot of the content didn鈥檛 fit in the timeline so I will implement it in properly now)

  • Ice cream shop (will probably be the main location for the gameplay loop)

Stages:

  • All characters in the game to stage 9

New characters:

I would like to add in a few new characters and some of their early stages, here are some ideas I鈥檓 workshopping 

  • Curvy shortstack in a hoodie

  • Motherly character

  • Streamer/Vtuber

Events:

Since all characters can now go to all locations I want to make it so that there is always content no matter the location, so I will be looking to fill in the gaps for existing characters/locations

  • New events for existing characters

  • More Multi-character events

  • Make events time gated for immersion

CGs:

  • New stages for existing girls

  • New CGs for girls that are missing them

QOL:

  • UI Icons

  • Reworking the stats screen into a phone with new functions

    • Texting girls

    • Inventory screen

  • Reworking the Map screen

  • Number/Balance overhaul

  • Possibly making animated UI elements

  • Possibly adding in Sounds/Music

If you guys have any other ideas feel free to leave them below and I鈥檒l see if I can fit them into the update.

Comments (23)

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netlok 路 May 27, 2025

At the most basic level, I echo some of what Arcaniac said. I feel like it's kind of backwards interacting with the characters. It seems odd that they'll sit and demand I feed them anything I have on hand before we can spend time together some place. Getting currency by feeding them to redeem for hang outs seems weird. I thought something key or substantial was happening when 'affection significantly increased' upon choosing correctly in a non-repeating event and I thought I did something wrong when affection dropped after a hangout. I also feel like the most impactful (too impactful?) hang out is the self-control hits from the club, but I haven't played a ton. I really like all the stats the characters have, being able to influence their max capacity or their stamina, having their maintenance targets change. (Reminds me of the old game Fetish Master where most characters were built out of "organs" that tracked different things. It too had digestion rates, and fullness, metabolism even nausea was modeled to an extent.) I think changes to gameplay should leverage these sorts of things even more somehow and give us ways to change them, directly or indirectly, for the characters. I find it both interesting and frustrating (in a good way) that certain characters interact with the 'hang outs' in different ways. For example, Hazel has a mini scene in WcD's boosting her eating speed that prevents her from getting the feast hangout that other characters do. I think it would be cool to have one or two places where a character's hangout gives a different or unusual effect. I would also like more control over where characters are located, learning schedules is fun and good but I would also like to be able to tell them to be somewhere either as a one off date or maybe have them react to where I hang out with them most. "Player seems to always choose to hang out when I'm at the mall, I'll modify my schedule a bit for a little more mall time to run in to Player there more often." I feel like I rambled quite terribly, hope what I said was useful in some way.

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Arcaniac 路 May 8, 2025

I think the gameplay loop currently is pretty good. Only thing is it gets a bit monotonous and too easy to like "grind out". As some other comments have pointed out, you can just go to each location where a girl is at and feed her as much as possible and repeat. If the location effected things that would be good. Also maybe Affection wouldn't work like a currency, but more of a modifier for events and interactions? It working like a currency forces the player to feed the girls to be able to hang out with them, but I'll admit we don't incentive to feed them, that's why we play lol. So maybe we can only hang out if high enough affection, but how high that affection is affects what the hang out is. Maybe at high enough affections it's something more like a date than just friends hanging out. Also to help the monotony of the game, maybe hang outs or schedules will change as the girls gain weight. Heavier girls might tend to stay home more for example. Also as the MC gains weight, have that affect things. I'm not sure if travel time from location to location is affected by the MC's weight, but if it isn't it definitely should. Anyway, great game and I can't wait to see what V0.6 has in store.

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ColdRamen 路 April 27, 2025

Sorry I just came across my first crash? I think Hazel is at her new highest weight and it crashed at some point during the hangout with her at the cafe. I'd post pictures but idk if patreon can do that. If you need the screenshots or anything else I can also just post them on weighgaming.com if that would be helpful.

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ColdRamen 路 April 27, 2025

I also just had a like hard crash when I tried to hang with Hazel at I think her new max weight at the gym closed my game and brought up crash notes in notepad with the first line saying, "I'm sorry, but an uncaught exception occurred."

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Dulmo 路 April 26, 2025

Since weight gain and the ongoing stages are the appeal for these games, you don't have to rely on a complex, unique gameplay loop. Still, having a little "checklist" that the player can check off will trigger just enough dopamine in their brain to keep them going. I don't know much about Renpy and it's limits, I've been focusing on Godot so bare with me. I think the biggest issue with the gameplay loop right now is the large variety of different foods, and the lack of importance for each. It's too many food items to keep track of, as the player has to learn what food is best for what girl. Kind of like how elements have wind, earth etc., maybe fit each food into separate categories that are identifiable? You can lean into the management elements. A lot of people like that simple progressing checklist, where they can either speed up and make their days efficient or just see how things go. Focus their attention on sending the protag to collect currency, interact with an NPC, build up relationship, coax them into more food... it would be simpler to complete than making a minigame or multiple minigames. The game that's bouncing in my head when I think about it is Huniecam, without spam clicking things. Could tie it with some lore, as if the protag is acting as the group's errand girl. Giving her a chance to go shopping, influencing dietary decisions characters make in the background, trying to come across as a good friend and supportive. Throw up exclamation points on the map when a significant event is ready for the player to view. I love the various stats you have for the characters. You might think they're overcomplicated, but players really just like seeing those numbers go up. Like "ooh! Hazel's eating speed increased by two today!" as if it's an RPG. As for the characters you are workshopping, they sound fun! While my Godot skills are meh, I've been a storywriter forever. I found that especially for games like this, it doesn't matter if they are starkly visibly different or have different quirks or trends compared to the old cast, building up their backstory/origin makes all the difference. We're lucky in the fact that we can take all these tropes and say: "How would this character interact here when they reach stage x?"

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Lol 路 April 27, 2025

Actually, I can see what are you saying and I believe that too, making minigames all the time could be very bothering after some time; variety in those minigames is good, but if they just make the wait longer to reach new sizes and dialogues then I dont think thats the best way to implement them. I can only think about some moments when you need a little input like a quick time event in some activities, but they are not stipulated by a time frame but in how quick you can done it (Or fail it). Do we have a discord or something? This kind of stuff is something i would love to discuss.

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RogueP 路 April 26, 2025

I like the idea of everything you have put here. A motherly character who feeds everyone and maybe cooks a lot with Hazel sounds like the perfect fit for the group. I'm interested by the minigame ideas, but honestly enjoy the game as it is so don't feel any pressure to put them in.

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Cringe Indeed 路 April 28, 2025

Sounds like a good duo for sure

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Gredias 路 April 26, 2025

with the motherly character, I think it would be cool to see a sort of reversal of the typical dynamic, not for the whole thing necessarily but a couple of events where you end up being pampered and overfed, losing self-control in the process (since there's not really anything that does that) maybe once you get her up a weight level she will invite you out to repay you for being so nice and generous to her, buying you copious amounts of food and feeding you

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Cringe Indeed 路 April 28, 2025

I'll keep that in mind, only issue is that if a character is too clearly defined per weight stage it makes it incongruous with the rest of the game since there are many different weight stages each girl can be at at any given time.

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MuffinTopManor 路 April 26, 2025

The minigames should reflect the locations and characters, and encourage "hangout with", which has the most interesting dialogue, but is discouraged by the energy and time it takes up imo. Like give a rhythm game at the club, a feeding minigame at fast food, a dress up game at the mall, a button masher at the gym, etc.

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MuffinTopManor 路 April 26, 2025

The minigames could be shorter and easier for early stages

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ColdRamen 路 April 26, 2025

Hm so far, I'm liking the new content. The only issues I've ever had are text just running off of the bottom of the screen so I can't read it, but maybe that's just me. The new characters sound awesome, and I like the idea of fleshing out stuff even more. If I had to suggest something to add, I'd like to see each of the girls personality to be influenced by the player. Cause at the moment it seems like your choices just effect how much affection you get with them depending on your choices. But I think it would be cool if you could influence them in different ways, like helping to nudge them into liking gaining weight or indulging themselves or being into it but still embarrassed by it, or something along those lines. Other than that, general polish would be nice once you reach a good point, cause I still get some characters who stuff themselves when you hang out and then end up being like they didn't eat anything right after. But those are all just small things, I love the work you are putting into this and I am excited to see what you add in the future!

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Kawakaze 路 April 25, 2025

I'm hyped by the motherly character, hope it's a top heavy one

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Cesca-Chan 路 June 9, 2025

I hope they manage to find a way to make her stand out amongst Lucy and Rebecca, maybe something more hourglass shaped to complement their bust/belly, bust/thighs combo. ...Also i really hope the shortstack has like maaaaaaassive bazongers to reflect how the two (and with the new add probably three) tallest girls are also the ones with the biggest chest lol

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Lol 路 April 25, 2025

This is really one of the most well done games in the community, there's a lot of content and stuff to do. I'm currently testing the new build, and I love it! If you ask me, I prefer the shortstack, but i'm really interested in the concept of the streamer/vtuber.

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Lol 路 April 25, 2025

With that said, i don't know if you have plans for it, but a button to change kg to lbs would be great

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Scorch 路 April 25, 2025

I loved the last update! I think having some scenes with characters in alternative outfits (ex. if at the beach, having a bikini on instead of jeans, or having an alternative outfit for the gym) depending on the location they are at.

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Slemm 路 April 25, 2025

May I suggest a bratty rich type character? Or a shut-in quiet type?

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Gotchagacha 路 April 25, 2025

I think the game has a good number of gals already but I am not upset about adding more. Personally however, I think having more content for each of the current characters would be ideal; more interaction specifically would be great. I think the belly rubs option in the current patch is a good step in that direction. I suppose I am partially looking for more intimacy in the game and having a wider range of character interactions would go a long way in my mind to achieve that feeling. But ultimately these are all great ideas and I can't wait to see where things go from here!

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derp318 路 April 25, 2025

personally, big fan of all 3 of those character ideas. can鈥檛 wait to see where this project goes from here

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Moonslashx 路 April 25, 2025

There's a few ways to make feeding the girls more optimal. The two that stick out to me are fairly different. If you wanted to keep the current style of feeding just putting icons on the girl's preferred foods would optimize things quite a bit and give some much needed direction. You can even put icons specific for if you raise certain stats that unlock the foods. Or, and I think this might be better. The feeding becomes a more minigame like experience at the specific location they are in. So instead of collecting your assortment of treats and throwing them at a specific girl wherever she goes. You aim to feed whomever you choose at a location, the location specific items that they prefer.

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NixWydra 路 April 25, 2025

Woot Stage 9 for everyone ! Lets go ! As for adding new characters that is up to you ! Can we also give you ideas for characters or perhaps creating a tier on Patreon for those who are interested in supporting the project further to have a possibility to create a character ? Also i really liked the Weight graphic that goes up in the last version, is it possible to add a BWH measurements progress chart as well ? To see how large certain body parts get with time and new stages ? More scenery scenes are always awesome for different sizes (rebecca 1 still sporty confronting size 8 Hazel or something is always nice) Keep up the excellent work Cringe this project is awesome !