Dev Log Ep3 Week 21: The Iceberg of Game Development
Ok look, I know Mayaman is nightmare fuel, I get it, but stick with me. Sitting here on about five hours of sleep, I am going to wax somewhat lyrical about the state of this update and how far away from the finish line I still feel, despite working around the clock on it.
Renders are done, post work is done, unlockables are done… and yet there is still a fair amount left. I have coding to finish, music, sound effects, a few animations I would like to include, and all the release content like trailers and posters. The problem is that when you track progress by how many renders you complete each week, you hit this wall of disappointment when they are finally done and you are left staring at what feels like a half-finished update. What I am working on now is what really pushes the quality of the game to where I want it to be.
So what the hell have I actually been doing? Honestly, it has been a blur. I have been pouring all my spare hours into development as usual, and I can barely remember where the time has gone. I still have about five to seven music tracks left to complete at a minimum, and I think I have already done around fifteen this past week. I am making a promise to myself to do at least one a week for the next episode, because cranking out this much music in such a short time is a very efficient way to lose your mind.
On the positive side, Maya thinks the music is getting better, which was exactly the boost I needed this week. Shout out to that guy, he is a good friend when you need support. And honestly, shout out to all the guys on Discord as well. Their banter and guidance keep me afloat when I would otherwise drown in the workload.
Look, I am not even sure what I have properly covered here. I am just grinding away, putting everything I have into bringing you the next part of the story with the energy and determination of a nuclear power plant. I want to make the best damn game I possibly can.
Love you all, and thank you for the support.
Cheers,
Bat
Comments (14)
Alright Bat, make sure you and Mayaman share that piece of board, wood, whatever when the Titanic sinks. Do not go the way of Rose and Jack. Both of you shall live and experience all that AVNs have to offer: Pregnancy plots, marriage, etc. 🤣🤣😂😂
GOOD TUESDAY MORNING 🌄🌞, BAT AND EVERYONE!!! "I'll never let go, Maya." Oh man, I thought the crewman behind them was going to be another Dev, slaving/working hard 🤣. I AM loving these random renders. I don't know what to expect each week 😋. Ooo… A Dev getaway 🏖😎. Get yourself some more sleep/rest 😴. Wax away, my man 😅. Nice work done 👍🏻! GL with what's left 🫡! I KNOW what you have been doing—your absolute best 🙌🏻🔥! Shoot… I'm losing my mind just thinking about what you're doing 😂. Shoutout to the boys for helping Bat stay grounded 🤝🏻🤗! "ONLY TO FIND OUT, YOU'RE POSEIDON 🌊✊🏻!" That's why you haven't drowned yet 😅. AND YOU WILL! All that matters to me is that you are making your game and you're happy doing it 😁. As always, thanks for the Dev Log, Bat! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND READING YOUR POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, your previews/renders 😘, and your game ❤️! Always make my days better 🌈! Thank you, everyone, always, for being in my life and being a part of my routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻!!! OUR AVNS AND OUR DEVS CONNECTS US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!
Cheers bud
Your music was already good so if Maya said it's improving, I am eager to hear it honestly! You do you and it will be ready when it's ready. You already have a much shorter dev cycle than most and we all know how good your work is. Maybe take a personal day and pound half a dozen vodka reduces and see what happenes lol! Have a great week Batman ❤️
Cheers bud. Honest I struggle to take time off. I’m very goal oriented so I like to keep grinding away. Although I do occasionally take a few hours off to watch a movie.
mayaman strikes again. 💀
Bat you alway put so much effort in and pumping out that many tracks in such a short time That’s seriously impressive i alway's look forward to your dev updates And each dev update brings us closer to release
Cheers buddy your support mean the world to
> I am making a promise to myself to do at least one a week for the next episode, because cranking out this much music in such a short time is a very efficient way to lose your mind. Why do I feel I have read this before 🤪 Great job as always, Bat :D
Hold me Rann
GRAAAAHHH
I miss you
Hello, I hope you're doing well. I have a quick question—would it be okay to ask how many episodes you are planning for Season 1? I’m really looking forward to the Steam release 😊
Not a problem at all 😊 When I first started Moonlight, I actually planned for just 8 episodes. That changed pretty quickly once I realised the true scope of the story. So take this with a pinch of salt, but right now I’m aiming for around 12 episodes in total, split across 3 seasons, with roughly 4 episodes per season. I’m working as hard as I can to get updates out as quickly as possible, and my current goal is to have Season 1 on Steam by the end of this year, or the beginning of next year at the latest. The biggest unknown is the number of renders each story beat requires. It’s a bit like fighting a hydra. You deal with one part and suddenly three more pop up. Because of that, while the plan is 4 episodes for Season 1, it could shift depending on how much story needs to be covered and how demanding it is in terms of renders. Episode 3 is on the horizon, and even before that’s out, I’m very aware that Episode 4 has the potential to be quite large in both scope and workload.
