Dev Log Ep3 Week 17: Happy St Patrick’s Day
Hi guys, I’ll be right with you once I’ve convinced this little guy to tell me where he’s hiding the gold. I found him sneaking around a local convenience store thinking I wouldn’t see through his disguise. You know what, he’s not going anywhere. Hang in there, you sneaky bastard; I’ve got to tell the people what I’ve been up to. Don’t you dare pass out on me.
Let’s start with a rundown of the numbers. I got 161 renders done this week, bringing the episode total up to 1870. I still have some way to go before I can move on to the final animations, music, and everything else, but we are keeping a good pace.
I started designing the set for the next scene, and I am not entirely sure what I am going to do about renders for this one. It might be better to render this scene in Blender since the DAZ assets really did not have what I needed. While I have become accustomed to smashing things together in DAZ to get the look I want, this one was outside what the program can reasonably do. So I decided to build what I have in my head and figure out the rendering side later. I’ll drop some examples below to show what I mean.
I also dove headfirst into another piece of software to help bring this to life. I wish I could just settle and not chase exactly what I have in mind, but that is not how I work. The atmosphere of an environment is a huge part of storytelling for me, and since I approach everything from a cinematic perspective, I cannot really let that go. So I spent some money on Substance Painter and started learning. I would not be able to follow the vision I have for the game without your support, so it is worth saying again how much that means to me. Making these games is truly a labour of love, and bringing everything together takes time, effort, patience, and a healthy dose of insanity. Without support, it would be very difficult to keep the momentum going.
One last thing, I have had to remove the demo for Episode One from this page. This is due to some recent community guideline updates, and I want to make sure I stay on the right side of the platform. The demo will remain available on Itch, and I will be adding a demo to Steam once this update is finished.
For the rest of the week, I will be listening to the voices and fighting the urge to generate life itself inside Blender.
Stay sane.
Bat
Comments (6)
GOOD TUESDAY MORNING 🌄🌞, BAT AND EVERYONE!!! "That's right! Get the gold and split it with us 🤑!" 161… *whistle* That's good 😋! "Oh… shoo… the difference 😂. Daz looks so clean and generic 😅." That's right, baby… Pursue what you want 😁! Don't worry about us… make it your vision 🤩! All good… I always keep every version played for nostalgia/sentimental reasons 😉. "F it… I say generate life. Let go, brother Bat… go Sid crazy 🤪." As always, thanks for the Dev Log, Bat! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND READING YOUR POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, your previews/renders 😘, and your game ❤️! Always make my days better 🌈! Thank you, everyone, always, for being in my life and being a part of my routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻!!! OUR AVNS AND OUR DEVS CONNECTS US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!
Listening to the voices isn't always a bad thing. I just look at it like crowd sourcing in my own head! Hope you have a great week bud 👍 😀
I love that idea. I am my own think tank haha
Its your vision, don't let others tell you what you can or can't do. However, lean into the wisdom of others on how to do what you want to do. There is only so much time; there is only so much attention to give.
The hat on the side of the box... 😂🤣😂🤣 Anyways - Blender version loos so damn good 👏🏻 As always Bat - great log and great work!
> I also dove headfirst into another piece of software to help bring this to life. Insert "it's time to stop meme" here. Jokes aside, great job as always, Bat, that abandoned environment looks great :D
