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February 24, 2026

Dev Log Ep3 Week 14: A Stroll Through My Crumbling Sanity

Hey gang, it’s been a week again. Since releasing Maya and Lemon back into the wild, things have gotten a little lonely around here. So I thought I’d take the dog for a walk whilst I talk you through some of this week’s trials and tribulations.

First, numbers, because they’re nice and easy. I got 137 renders done this week, bringing the update total to 1,448. Why no round numbers? I hear you, it’s driving me crazy too. Most weeks I try to land on a satisfying number, but as I came to start the next scene, I ran into an issue that I will ramble about below.

Okay, so remember last episode when I talked about not having the city environment I wanted and having to bash loads of stuff together in Daz to create it? Well, this is kind of like that on rage-inducing steroids. I wanted to show what the outskirts of the city look like to transition between this scene and a later one in the update. The problem is… Daz really sucks for exterior shots. Most of the time you are at the mercy of whatever assets you can find, with limited flexibility and creativity. That’s not to say you can’t create great stuff in there. I did that last episode with the city. But for this, nothing came close to my vision.

Cut to two days later and I’ve been working on the scene in Blender, building environments, briefly considering purchasing film-production-level environment software, and speaking to the rubber duck on my desk to try to get it to talk me out of it. I was unsuccessful. The duck didn’t say a word. I think it’s because I haven’t fed it in weeks. Thankfully Barrabass talked me off the ledge and Maya held me as I sobbed. I am going to persist with what I’m building in Blender.

I’m still unsure how I’m going to incorporate this into the stills for the scene. I also have another scene set in this environment that I’m not yet sure how I’m going to tackle. So tune in next week to see if I have completely lost my mind.

As always, thank you for sticking with me as I explore the limits of the human psyche. Regarding the special renders, it was a draw between Evelyn and Charlie. So… I’ll figure that out somehow.

Have a nice week,
Bat

Comments (10)

W
Wei Liu · February 25, 2026

I am sorry to hear, Bat. AVN dev is not an easy life. Also, sad your duck did not say much, but at least your fellow devs gave you some comfort. I will be honest, my job has been so shitty lately I have been raging nearly every work day. Some days more, some less, and today I told a ton of my co workers DO NOT TEST ME. If not for being "professional" at work, that email would be like DO NOT **** WITH ME or I will hunt your ass down. Seriously, cannot stand lazy and stupid ppl, and why I so respect hard workers like you. Anyways, your updates and Moonlight, and other AVNs keep me going in this dark/crap period in my life. Know this Bat, you and devs like you (Lemon, SeptCloud, Underground Studios, Caribdis, etc) really keep me going and from falling off MY cliff of insanity. With great Appreciation. And good job with working your difficult scene.

B
BigBat_Productions · February 25, 2026

Glad to know I brighten your day. Icing on the cake for me is knowing some people get a kick out of the game. Hope things improve soon.

A
AbjectlyCasey · February 24, 2026

I've found with enough volumetric fog or smoke you can cure many ills. But then, I tried over-bright flashing neon store front signs, too, to minimize the need for detail... and some people required assitance from others in the form of a spoon to keep them from swallowing their tongue as they seized. Six of one, half dozen of the other..... LOL! I feel the pain.

K
Knug Lidi · February 24, 2026

Environments are hard, outdoor ones doubly so. One of the biggest problems is that we *know* what it's supposed to look like.

B
BigBat_Productions · February 24, 2026

Yeah, you're right and then it becomes about how much am I willing to compromise. I'm not good at that.

J
Jonathan Hang · February 24, 2026

GOOD TUESDAY MORNING 🌄🌞, BAT AND EVERYONE!!! And they're doing fine 😅… I mean, even Tako-YA is back after a short week 😂. "Umm… that's not a dog, Bat?" Nice, production 😁👍🏻! Ewww 🤢… I dislike not rounding up numbers 😬. But good shii. My boy, Jack… beat him up… but where is MC 🤣? "Thank you, Barrabass and Maya 🤗." I think it looks great, but then again… I have no experience whatsoever 😂… but take my words at face value 🤣. I think you'll be fine… Sure, you might lose your mind… but you'll always have great, amazing people to pull you back 🥰. I'll break the tie. Go with Evelyn… something different… I LOVE all the ladies, but I ALSO love variety 😍🤣. As always, thanks for the Dev Log, Bat! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND READING YOUR POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, your previews/renders 😘, and your game ❤️! Always make my days better 🌈! Thank you, everyone, always, for being in my life and being a part of my routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻!!! OUR AVNS AND OUR DEVS CONNECTS US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!

M
MisterMaya · February 24, 2026

Doing great bat, as always Keep pushing

r
rannmiumec · February 24, 2026

> As always, thank you for sticking with me as I explore the limits of the human psyche. If you are not turning insane making your AVN, are you really making an AVN? > Regarding the special renders, it was a draw between Evelyn and Charlie. Let's go #TeamEvelyn! 🔥 Great job as always, Bat :D

T
TajaRrR · February 24, 2026

If it was a draw between Evelyn and Charlie, do one for Zoe. Sounds fair to me.

T
TakoYuh · February 24, 2026

Thanks for the update.