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Dev Log Ep3 Week 7: 60% of the Time It Works Every Time (1 of 3)
Dev Log Ep3 Week 7: 60% of the Time It Works Every Time (2 of 3)
Dev Log Ep3 Week 7: 60% of the Time It Works Every Time (3 of 3)
January 6, 2026

Dev Log Ep3 Week 7: 60% of the Time It Works Every Time

Alright, the hard part is over. I managed to come up with a title and a cover image for this update. Shout out to the guys on Mr Maya’s server for helping with the most difficult part of my week.

There is plenty to get through in this update, so I will try to keep the rambling to a minimum, but I make no promises.

TLDR: I did stuff in DAZ, I did stuff in Blender, and I did not sleep much.

Right out of the gate, I am starting to realise just how big this chapter might actually be. I still need to write a good chunk of it, but that may have to wait a little. I am fast approaching the animation that includes voice acting, and that is going to be a serious challenge.

This week, I cut up the individual lines from the long audio files the voice actors sent over so I can use them directly in Blender and sync the lip movements properly. That part honestly worries me the most. I really want this cinematic to feel like a worthy addition to the game. I will talk more about that once I am deeper into it.

The 5090 is overperforming and feels like a very worthy addition to my pipeline. I managed to render over 240 renders this week, plus an animation, and the system still sits idle most of the time. It is a massive relief knowing I am no longer waiting on renders the way I used to.

I posed 165 still renders this week, bringing the total to 525 renders for Episode 3 so far. With the new animation completed, the episode now sits at 6 animations in total.

Unlike previous updates, I have been doing post work and adding renders to the game as I go. This has allowed me to playtest early builds of the episode, and it is starting to come together really nicely. The animations are already adding a noticeable boost to the overall quality and feel of the game.

The plan for the week ahead is to keep pushing the render numbers and begin prep work for the big animation sequence. Beyond that, I am not sure what else I will realistically have time for. I am back to working my day job now, so I am putting in some pretty crazy effort to keep hitting my development goals.

As always, I appreciate all of you, and I am incredibly grateful for the continued support.

Cheers,
Bat

Comments (4)

J
Jonathan Hang · January 6, 2026

GOOD TUESDAY EVENING 🌆, BAT AND EVERYONE. The first Dev Log of the New Year 🥳🎉!!! I hope everyone enjoyed and had a fantastic back-to-back Holidays 🎁🎄🎅☃️❄️/🥳🎉🎆🎇🧨!!! Another year older 😅! Still in my first year with Bat 😁 (May 2025)!!! Shout out to the boys on Discord… No need to promise… ramble away, boss 🫡. You got this CH 😅! It might be big for you now… But soon you'll look back and go, "Oh, that was easy... but the next one 👀…" Also… why is Puggy's name on a dog can? Hope everyone is paying you for the endorsement 😅. We want the Live Cast reprising their roles 🤣! The 5090… killing it 💥! Nice, decent numbers, on the playtesting and on the post work 😛👍🏻! No worries…. Take it nice and slow… 😁… As always, thanks for the Dev Log, Bat! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND READING YOUR POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, your previews/renders 😘, and your game ❤️! Always make my days better 🌈! Thank you, everyone, always, for being in my life and being a part of my routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻!!! OUR AVNS AND OUR DEVS CONNECTS US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE… AS WE ARE IN THE NEW YEAR, 2026 ✌🏻🥳🎉🎇🎆!!! I'm excited and looking forward to 2026, along with you, and to seeing what 2026 has in store for us (supporters), you, and ML 🥳🎉🙌🏻!!! I wish you all the best joy and happiness in life. Keep doing what you do and making us happy with your game 😁🙌🏻. May you and ML continue to grow and see success 😉🍾🥂!

K
Knug Lidi · January 6, 2026

Great news that the new rig is helping so much. Getting past worries about nuts and bolts lets you keep your mind on the sculpture.

r
rannmiumec · January 6, 2026

> As always, I appreciate all of you, and I am incredibly grateful for the continued support. And we appreciate all the effort you're putting into the game, especially so when the results are so fucking cool :D

S
SPEEDJO WRLD · January 6, 2026

Good to know