Dev Log Ep3 Week 4: You Make the Dev Very Nervous
TLDR: I did stuff and things.
Honestly, I do not even know where to start this week. We have a fair bit of ground to cover, so if you want to grab a fresh cup of coffee before we begin, go for it. Do not worry, I'll wait.
Alright, now that everyone who was only going to read the first line has left, let us get into it.
First, let’s talk about how I started the week. I was still going back and forth on Blender vs DAZ for animations. DAZ has the benefit of retaining the exact look of the stills, but it takes forever to render each frame. We are talking three to five minutes per frame with denoise, which adds up fast when you have over 144 frames for even a short animation. It gets much worse on longer animations, and the denoise step removes a lot of visual consistency anyway.
On top of that, DAZ makes it very difficult to preview animations properly. Playback drops so many frames that I cannot really see what I am doing. The rigs also lack proper IK and FK, so if I want a character to crouch or shift weight naturally, I have to manually keyframe each bone or rely on plugins in creative ways to work around it.
Blender, on the other hand, lets me render a frame in under a minute. I can preview animations in real time, and I have full IK and FK control. The downside is that importing characters can be tricky, matching skin shaders takes work, and lighting that matches DAZ can be difficult. In the end, I decided to accept that there may be small visual inconsistencies and do my best to keep them subtle. The long term benefit is more animations, better sex animations, and far more creative freedom. The menu animation from Episode Two and the Akari scenes were already done in Blender, and continuing down this path should ultimately raise the overall quality of the game.
Blah Blah animation talk. What else have I been up to?
Still loosely on the animation topic, but worth mentioning. A friend of mine, Classy Lemon, is the madman behind Projekt: Passion. If you have not heard of it, I am honestly stunned. He has been doing cinematic cutscenes with voice acting since I was still being a bum and playing Elden Ring. Watching his work made me realize I need to step my game up.
So yes, I hired voice actors. Akari and Zoe will have voices, and the MC will as well. We are getting cinematic cutscenes in Episode 3. I am extremely excited about this, even though I know the workload is going to be wild. I want to keep pushing the quality of the storytelling, and this felt like the right next step.
Other characters will also get voice work and sex sounds as development continues.
Stats for this week:
70 still renders
1 animation
1 new environment built
Several new 3D assets to keep the Moonlight world feeling unique
As always, I will keep working like a man possessed to keep things moving forward.
I appreciate all of you. Thank you for the continued support.
Cheers,
Bat
Comments (8)
Wow! Going all out with VAs and cutscenes I see. TBH, I actually never heard of Projekt Passion until it was mentioned by the YouTuber: Adult Game Reviews (Tom). But this ended up being such an amazing game and reminded me of what Mass Effect with real sex would be like. 😄😄 Several of the AVNs I ended up loving were all those reviewed by him. He, along with Good Jonathan and Ricardo here, are my go to for recommendations on VNs.
Yeah Tom was how I found the AVNs that made me make the leap from player to dev. He’s good dude.
GOOOOOOD TUESDAY EVENING, BATMAN AND EVERYONE 🌆!!! Don't drink coffee or caffeine… I'll take water, please ☝🏻😁. Ok…. I'm ready…. Oh…. You mean… I could have just left 😂 *walks away, but comes back.* Kidding, kidding.. I see a pretty girl 🥰. Hey… I might not know any of the technical side…. But I always love hearing my Devs talk 🤓. But I know most of my Devs always experiment with both, or they eventually leave DAZ for Blender 😅. Hmmmmm…. It sounds familiar 🤔…. But nope…. Never heard of it…. (Jk, Jk, Lemon 🍋; stay classy 😉). I expect nothing but Suzy, Kaya, and Ryan to voice their roles. Along with the other live cast reprising their roles. Look at Bat, going all out for us 💰🤑!!! Nice stats of the week! Ewwwww, pork & bird… and a horrible sales pitch. Sounds gross as heck 🤢🤮! As always, thanks for the Dev Log, Bat! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND READING YOUR POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, your previews/renders 😘, and your game ❤️! Always make my days better 🌈! Thank you, everyone, always, for being in my life and being a part of my weekly routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻!!! OUR AVNS AND OUR DEVS CONNECT US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE✌🏻😁!!!!
Great devlog like always Bat, keep up a good work buddy and very pretty girl you got there!
Thanks for the update as always bud. Knowing there will be VA in the future is exciting but not sure about a voiced MC. I find any vocalisation of the MC tends to be quite immersion breaking and I have never found an example in VNs that makes me feel otherwise. That being said though, you have done no wrong so far and your game is epic so I will reserve further judgement on this until I see how it goes. Have a great week bud 👍 😀
I expect many people might find it odd, but I want the scene's emotional context to carry the proper weight. So going the Link route and just having him be silent felt really limiting. I need the characters to be able to play off one another in a short cinematic cut scene. I will be adding subtitles if people prefer to turn the scene audio off.
So, where did you say I can book an appointment with that doctor? 😳 Jokes aside, great job as always :D
I like the post, but dont understand nothing on the technical side… I think i bought Project Passion on Steam, but had no time playing it till yet.. So if you just continue what you doing with the same quality we are good ! 🫡👌👊
