Dev Log Week 21: Building What Others Haven’t
Gather round, kids. It’s time for another mildly exciting tale of a dev balancing stupidity and creativity.
This week I have been focused on building environments for the Charlie date night scene. I wanted a very specific look for the meeting place and the activity they do together. So, I scoured the asset stores looking for the perfect Goldilocks mix of sci-fi and modern day. Instead, I came up empty-handed and felt like a single guy walking into a wife-swapping party.
After some deep breaths and a few strong words into a pillow, I rolled up my sleeves and decided to make it myself. I started by gathering visual inspiration so I knew exactly what I was aiming for. The world of Moonlight sits in a space that’s not quite cyberpunk and not quite present day. It’s a limbo land that most asset artists would never bother creating for because it is too niche.
Normally, I rely on kitbashing (taking pieces from different kits and combining them into something new). That was part of the solution here, but there wasn’t a solid foundation to build on, so I had to start from scratch.
Once I got going, the environment came together pretty smoothly. The real time sink was in adding details that made it feel alive and believable for close-up shots. This extended its use beyond just a backdrop or establishing shot, turning it into a multipurpose environment that I can reuse later. I wanted the textures, the adverts, and the props to breathe life into every frame and help support the story.
This is the finished result, and I feel the time I invested here will pay off for this scene and for future scenes. I also created the environment for the date’s activity, but I’m not showing that just yet since it could be considered a spoiler.
Looking ahead, I have one more environment to finish before I can dive into the scene itself. Thankfully, this one should be much simpler and will only need a few props added to make it work.
Thanks again to all the guys on Discord who kept me company while I built this environment. Now I need to get back to work.
Cheers,
Bat
Comments (8)
Wow, our dev Mr. Bat, always hard at work for our game here. You must really push and demand a lot from yourself to make them on your own instead of getting existing assets. And you still have the time to tell us your tales. This is one dev I do not regret supporting. Nice! 😁
Damn BatBoy - shit hits HARD ❤️ Amazing work buddy, you getting better and better with each render!
"Yay... I'm here for the exciting tale 👦🏻👏🏻." Lol... that's quite the detailed feeling 🤣. Awesome! Great to see it come together. And you can use it again in the future. Can't wait for that Charlie Date. I'M READY 🤵♂️🌹! That Charlie Wedding Dress Render is looking more and more like a possibility 😁. Shout out to "The Boys" on Discord. Thanks for the Dev Log, Bat! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, your previews/renders 😘, and your game ❤️! Always make my days better 🌈!!! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to hydrate! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!
That looks fantastic. Great job, Batman :D
WoooooOOOOOOOOH
Yeah All the work over the past couple weeks and every day. We saw crazy development on the environment. You did an amazing job Bat
Fuck me, that's good. Lucky for me, the 3D modelling I rarely do is textureless.
Good shit Bat
