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Dev Log Week 21: Building What Others Haven’t (1 of 12)
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August 26, 2025

Dev Log Week 21: Building What Others Haven’t

Gather round, kids. It’s time for another mildly exciting tale of a dev balancing stupidity and creativity.

This week I have been focused on building environments for the Charlie date night scene. I wanted a very specific look for the meeting place and the activity they do together. So, I scoured the asset stores looking for the perfect Goldilocks mix of sci-fi and modern day. Instead, I came up empty-handed and felt like a single guy walking into a wife-swapping party.

After some deep breaths and a few strong words into a pillow, I rolled up my sleeves and decided to make it myself. I started by gathering visual inspiration so I knew exactly what I was aiming for. The world of Moonlight sits in a space that’s not quite cyberpunk and not quite present day. It’s a limbo land that most asset artists would never bother creating for because it is too niche.

Normally, I rely on kitbashing (taking pieces from different kits and combining them into something new). That was part of the solution here, but there wasn’t a solid foundation to build on, so I had to start from scratch.

Once I got going, the environment came together pretty smoothly. The real time sink was in adding details that made it feel alive and believable for close-up shots. This extended its use beyond just a backdrop or establishing shot, turning it into a multipurpose environment that I can reuse later. I wanted the textures, the adverts, and the props to breathe life into every frame and help support the story.

This is the finished result, and I feel the time I invested here will pay off for this scene and for future scenes. I also created the environment for the date’s activity, but I’m not showing that just yet since it could be considered a spoiler.

Looking ahead, I have one more environment to finish before I can dive into the scene itself. Thankfully, this one should be much simpler and will only need a few props added to make it work.

Thanks again to all the guys on Discord who kept me company while I built this environment. Now I need to get back to work.

Cheers,
Bat

Comments (8)

W
Wei Liu · August 27, 2025

Wow, our dev Mr. Bat, always hard at work for our game here. You must really push and demand a lot from yourself to make them on your own instead of getting existing assets. And you still have the time to tell us your tales. This is one dev I do not regret supporting. Nice! 😁

T
TajaRrR · August 26, 2025

Damn BatBoy - shit hits HARD ❤️ Amazing work buddy, you getting better and better with each render!

J
Jonathan Hang · August 26, 2025

"Yay... I'm here for the exciting tale 👦🏻👏🏻." Lol... that's quite the detailed feeling 🤣. Awesome! Great to see it come together. And you can use it again in the future. Can't wait for that Charlie Date. I'M READY 🤵‍♂️🌹! That Charlie Wedding Dress Render is looking more and more like a possibility 😁. Shout out to "The Boys" on Discord. Thanks for the Dev Log, Bat! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, your previews/renders 😘, and your game ❤️! Always make my days better 🌈!!! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to hydrate! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!

r
rannmiumec · August 26, 2025

That looks fantastic. Great job, Batman :D

C
Celeritas.VN • Formula Zero · August 26, 2025

WoooooOOOOOOOOH

B
Barrabass · August 26, 2025

Yeah All the work over the past couple weeks and every day. We saw crazy development on the environment. You did an amazing job Bat

K
Knug Lidi · August 26, 2025

Fuck me, that's good. Lucky for me, the 3D modelling I rarely do is textureless.

M
MisterMaya · August 26, 2025

Good shit Bat