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Dev Log Week 13: Was I Ever Sane to Start With? (1 of 4)
Dev Log Week 13: Was I Ever Sane to Start With? (2 of 4)
Dev Log Week 13: Was I Ever Sane to Start With? (3 of 4)
Dev Log Week 13: Was I Ever Sane to Start With? (4 of 4)
July 1, 2025

Dev Log Week 13: Was I Ever Sane to Start With?


Render Queue / Animations

Welcome back to the chaotic ramblings of a dev just trying to make this all work. This week I have mostly been screaming into the void while wrestling with new tools, hating my hardware, questioning my life choices, and consuming enough Monster energy to possibly trigger a Super Saiyan transformation.

Why do I hate my hardware? Good question, Jimmy. In my posing rig, I have a 4080 Super. I bought this card to save money when I started working on the game. While it is a solid card, I keep finding myself smashing into its 16GB VRAM limit as I try to create more ambitious scenes. Even with optimisation, these scenes are still a nightmare to work with. I cannot solve this straight away, but I would be lying if I said I hadn’t seriously considered selling a kidney to buy another 4090 or even a 5090. That is assuming the Monster energy hasn’t already rendered my kidneys worthless.

Meanwhile, my 4090 has turned my office into a sauna as it continues its month-long render queue thanks to the animations. This has made me seriously question whether it would be smarter to bite the bullet and switch to Blender animations for the rest of the chapter. I plan to make that decision after all the still renders for this chapter are done, so no matter what I choose, it will not delay the stills.

New Tools

This week I finally jumped into Marvelous Designer. Huge thanks to Barra for showing me the ropes and walking me through it a few times until I got comfortable. This means I can now create realistic clothing morphs for special renders and potentially game scenes. It gives me so much more creative freedom to make those steamy scenes that will hopefully make your eyes weep with joy. Maybe.

Pathing and Story Considerations

I have been putting off writing the rest of the chapter for now. Instead, I have focused on still renders and building up a good render queue while the animations are chugging away. This has given me time to think and chat with other devs about how this chapter plays out, how it fits into the overall story, and how to tackle some teething problems I created back in Chapter One.

What do I mean by teething problems? The biggest is that I got greedy and introduced six love interests. For the sake of the story, I have decided to roll that back to four main love interests. This means Evelyn and Kelly will be demoted to side girl status. I know this might disappoint some of you, but I need to make the best choice for the long-term story while it is still early. I added them to the main roster during Chapter One because they were so damn pretty I wanted players to fall in love with them. But now that I am mapping out the endings and the MC’s personal choices, their paths conflict with the core story I want to tell. I would rather write satisfying, consistent endings than force characters in just to tick a box. That does not mean there will not be fun with these two, but they will serve the story better as side girls.

Render Numbers

With that painful truth out of the way, let’s talk numbers. This week I completed 129 renders, bringing the current total of stills to 746. That is nearly half of Chapter One’s final render count, and I still have a long way to go in this chapter.

Plan for the Week Ahead

This week I plan to get some serious writing done and move closer to finishing the script for this chapter. I also want to hit at least the same number of renders as last week, as I really want to smash through that 1,000 render milestone soon.

As always, thanks to everyone on Discord for keeping me motivated. Thanks again to everyone on Patreon. I love reading your replies and seeing you engage with the project. It really brings this whole thing to life.

Thanks,
Bat

Comments (6)

S
Solstorm · July 2, 2025

If you have a fan, Freeze a couple of water bottles. then put the frozen bottle behind or in front of fan. It will cool the air, and replace and refreeze the bottle as needed.

B
BigBat_Productions · July 2, 2025

That's not a bad idea for my bedroom. I have AC in my office, the problem is with the 4090 rig churning through animations, it's fighting the AC. One positive note, whilst I am not sleeping due to the heat, I am getting more work done on the game, so that's a win, I suppose

J
Jonathan Hang · July 1, 2025

"Ahhh, you too, huh? I feel like I've already reached SSG mode 😅." Aaaah, an office and a sauna… might as well get comfy 😋. Nice! And thank you, Barra! Put those newly acquired skills to use, Bat 😛. Evelyn and Kelly 😭!!!! WHYYYYYY????!!! I'M GREEDY!!! I LOVE THEM TOO 😭!!! Nearly half of CH1 numbers. Oh boy! This is going to be good (I mean, it already is 😁)! The numbers are just going to increase in the future 😅. But that means everyone LOVES your game 🥰. Thanks for the Dev Log, Bat! Keep on keeping on 🙌🏻!!! Always excited and eagerly waiting 🔥!!! Try to stay sane, Bat Who Laughs 😂. Stay safe, stay blessed, and in PERFECT health, everyone! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😉!!!

T
TajaRrR · July 1, 2025

Ngl I am a bit sad that Evelyn is not MG anymore... but I get it - if its better for the story and pacing etc. then its a must do. You lucky its not Zoe or Max tho... I know on which discord servers I can find you lol ❤️

r
rannmiumec · July 1, 2025

An AVN reducing the number of LI to keep the scope of the game reasonable? Quick everyone, ask for a wish because you have just witnessed a miracle XD Jokes aside, keeping the game more manageable for you to develop will always be the best decision.

B
BigBat_Productions · July 1, 2025

Lol I can definitely see why it happens. It’s always so tempting to keep adding to the roster. It was only when I started thinking about adding another character that I took a step back and thought, hold up… I have a story to tell here. I need to trim some fat and make sure I actually finish the project. I’ve got a pretty strong idea of how long I want the project to take, and I’m really trying to avoid the usual pitfalls that lead to games dragging on in endless dev cycles or, worse, never getting finished. The goal with Moonlight has always been to tell the story first and finish the project. Thankfully, I’ve got some good people around me to bounce ideas off and help keep me grounded.