Dev Log: I Need a Muse
Turns out writing music when you're not heartbroken is way harder than it should be.
In all seriousness, I initially struggled with deciding how I wanted to handle audio in the game. The challenge is that I want a cinematic sound design, but without voice acting, there’s a lot of empty space in the audio mix. After some trial and error, I’ve settled on an approach: a blend of ambient sound, layered sound effects, and music that kicks in when the scene demands it. Over the next few weeks, I’ll be applying this across the game.
In other news, I’ve now packed all the renders into the game and playtested Chapter One in its entirety. This has helped me catch and fix a handful of bugs, bringing the chapter even closer to completion. That said, I still have a few left to iron out between audio work.
On the animation side, there are still a few lude scenes that xDanteMD is hard at work on. He’s using Blender to deliver higher-quality animations for the late-game lewd scenes, and from what I’ve seen so far, they’re looking fantastic. Can’t wait to share them with you.
I’m grinding away to bring Moonlight to you ASAP—keep your eyes peeled for more updates!
Peace, Bat
Comments (5)
Your amazing, hard work pays off! <3
Seems you find a perfect solution to it. Can't wait for the release
Hi. I'm here instead of working. Please don't hurt me, I enjoy the basement.
Hell yeah
<3
