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February 4, 2025

Dev Log: Better Late Than Never...

Hey everyone,

First off, sorry for the late update—I usually drop these on Sundays, but I got caught up in another Bum Dev competition with MisterMaya and TakoYuh. I had an absolute blast and managed to push out 140 renders in a single day, which is about as hard as I can go. These competitions are honestly one of the best ways to lock in and grind. Plus, you can thank these guys for keeping things fun while making sure I squeeze every ounce of productivity out of myself.

Game Progress

This past week, I finally got the phone system fully coded into the game and gave it a more thematic visual upgrade to fit the game’s aesthetic. On top of that, I added a brand-new scene to the story.

That said, getting the phone system running ate up a decent chunk of time, so I wasn’t able to queue up as many renders as I wanted. That’s why the Bum Dev challenge came at the perfect time—it helped keep that part of development moving at full speed.

Stats So Far

📸 Renders in Chapter One: 1128
🏙️ Environments Created: 7
📱 New Features Added: 1 (Phone System)

Thanks again for all your support! I’m working hard to bring Moonlight to life, and I can’t wait for you all to experience it. See you in the next update!

BatmanSid

 

Comments (1)

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xDanteMD · February 4, 2025

True champ, cranking out 140! Phenomenal effort!