Dev Log – December 15, 2024
It’s been a busy week! After replacing Max with her updated version across the existing renders, I was gearing up to tackle the remaining work for Chapter 1. To stay productive, I’ve started using Notion to track tasks, which is giving me a much clearer picture of what’s left to do. There’s still a lot on my plate, but this tool is helping me chip away at the mountain of work.
The week began with a thorough review of the current renders for the game, checking for clipping issues and odd artifacts. I found about 40 renders that needed fixes and got to work on those. Midweek, as I started integrating the updated renders into the code, I realized two key scenes were under-rendered. This led to a complete rework of those scenes, adding about 100 new renders to Chapter 1. By the end of the month, I’m hoping to have an approximate render count for the chapter.
Next Steps
There are five scenes and several animations left to render for Chapter 1. Once that’s complete, I’ll move on to creating the alpha build, which I’ll use to compose the music for this chapter. After that, I’ll build the beta version and hand it off to playtesters for feedback. While there’s still a significant amount of work ahead, I’m excited by the progress and can’t wait to share it with all of you.
I’m aiming to post another dev log before the holidays, but just in case I don’t, I want to wish you all a wonderful holiday season!
Thank you, as always, for your continued support.
– Batman_sid
