September 23, 2026

Devlog - A new face for Valmora

Hey everyone,

In the public post we talked about new characters, new clothing and bodies that finally move the way they should. Here, just between us, we want to show you the part we couldn't share out there.

The Adult Animation Framework has always been at the heart of Valmora, not an extra added on top. So when we decided to rebuild the characters from scratch, this was the first thing we promised ourselves to get right.

Anatomy that belongs to the body

The new female characters come with fully detailed anatomy, built as part of the body from the start. It isn't attached separately anymore. Skin, color and detail flow into each other naturally, and the seam that used to give it away is gone.

Every part can move on its own. That means intimate scenes can be animated with a level of detail that simply wasn't possible before.

Every body is different

Not every character should look the same, and now they don't have to. The new bodies can be shaped in many ways, from subtle to very pronounced, so each character can have her own look up close too. The same shaping works on the rest of the body, and the skin reacts naturally when she moves, bends or gets close to someone.

What comes next

Right now we're connecting the new characters to the intimate animations, making sure everything moves together naturally from the first touch to the end of the scene.

We'll show you more as the first scenes come together. As always, tell us what you'd like to see in the comments. Your feedback shapes where this goes.

Thank you for making this possible.

โ€” Iron Leaf Team