Dev-log #16 - Improved 3rd Person Focus and Combat Targeting - 06/12/2025
Hi folks, Alex here!
It's time for our weekly devlog: every Saturday at 12:00 CEST I bring you the latest from behind the scenes: updates, fixes, new features, and a few visual treats.
Today we're showing you the recent improvements we've made to the system. With quality of life as our goal, we've tried to make loot inspection simple and intuitive using just the 3rd person focus in the middle of the screen.
Additionally, we took the opportunity to improve the combat targeting system, both for bows and melee weapons.
You will experience a game that is more solid in its foundations and at the same time more fluid in its flow. Of course, the improvements we're researching and making aren't over yet. We'll try to keep you updated, but there's certainly a lot of new stuff to come!
Let us know what you think in the comments!
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Founders still have access to the latest pre-alpha build and we will not take it down until a newer, stable build is ready. If you want to play what others tried, become a Founder and jump in.
Want to make a bigger impact? Check out our limited Noble of Valmora tier (12 slots only, closes at demo launch). November is over, only December remaining for the exclusive rewards. This week we showcased October's reward NPC in a dedicated and exclusive post. You only have this month left to grab the exclusive Noble mount or armor set (your choice) we'll be showcasing in two weeks, Thursday 17th December!
Read about the Noble of Valmora tier
Check out our development roadmap for Valmora
Valmora - New Looting System & Improved Combat - Showcase (YouTube)
