Dev-log #9 - New Landscape - 18/10/2025
Hey everyone, Alessio here!
At the moment we're currently working on a major reconstruction of Valmora's landscape system, and I wanted to share what we're doing and why.
What we're working on:
We're rebuilding the landscape from the ground up with two main goals: better performance and improved visual quality. We're implementing Runtime Virtual Texturing (RVT), which will give us much better texture blending between different terrain materials and more realistic lighting across the environment.
We've also fixed the night visibility issues. The darkness now feels atmospheric without making navigation frustrating.
Why this matters:
This technical upgrade means the game will run smoother while actually looking better. The lighting will interact more naturally with the terrain, and transitions between different ground types (grass to dirt, stone to soil, etc.) will be much more seamless.
It's one of those foundational improvements that affects everything you see in the world, so we want to get it right.
Current status:
We're in the implementation phase right now. It's technical work that takes time, but it's essential for building the dark fantasy atmosphere we're aiming for.
Thanks for your patience as we work on this!
-----------------------------
Founders still have access to the latest pre-alpha build and we will not take it down until a newer, stable build is ready. If you want to play what others tried, become a Founder and jump in.
Want to make a bigger impact? Check out our limited Noble of Valmora tier (12 slots only, closes at demo launch).
Read about the Noble of Valmora tier
Check out our development roadmap for Valmora
-----------------------------
--- The Iron Leaf Team
