October 11, 2025

Dev-log #8 - New Weapons and Animations - 11/10/2025

Hi folks, Alex here!

It’s time for our weekly devlog: every Saturday at 12:00 CEST I bring you the latest from behind the scenes: updates, fixes, new features, and a few visual treats.

We made a video showcasing some of the changes we made since we noticed you guys like video posts!

This week we moved forward with weapon animations and blocking with weapons without shields.

The most complicated part was changing the logic for which the player had to apply different animations with or without a shield.

As you can see, it's out now and it looks great! We still have to finish working on the player's facing in terms of where they're looking, but that's something we'll do eventually, after we've created the basis for this animation system.

We've also started adding the two-handed sword, as you can see in the video. It's still a work in progress. In fact, you can see from the video that it's still out of phase and very raw, but the foundation is there and we're happy with it.

We also updated the mace and axe animations, but the mace isn't quite right for us at the moment so it will be probably changed.

Thanks for reading today and for keeping the project alive with your feedback and support.

Founders still have access to the latest pre-alpha build and we will not take it down until a newer, stable build is ready. If you want to play what others tried, become a Founder and jump in.

Want to make a bigger impact? Check out our limited Noble of Valmora tier (12 slots only, closes at demo launch).

Become a Supporter

Read about the Noble of Valmora tier

Join our Discord community

Check out our development roadmap for Valmora

Valmora - Weapon Showcase | Dark Fantasy Game by Iron Leaf | Unreal Engine Development (YouTube)