0.9.3.4 "When A Plan Starts To Come Together" Public Release
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by Sashka
Welcome, welcome, to another public release. We've been working to the wire getting things in and 0.9.3: When A Plan Starts To Come Together is here for everyone. Highlights of the release include (full details at the end of this post):
Taking direct action to bring down Mr. Pawn
Delivering on a Checkov's gun that was "on the wall" (in your email) from the very beginning
another character to domme
the opportunity to de-evil a final friend
and a new, improved inventory system (enabled by default, you can revert to the old system in options if there are issues, but please report the bug first!)
With this release we've hit a couple major milestones: the overall game broke 2.5 million words, and the total number of passages is now OVER 9000! Certainly these are both arbitrary metrics... but they are quantifiably LARGE arbitrary metrics!
On a more sobering note, at a "mere" 93115 breaks our 8 release/year and a quarter streak of 100k+ word releases, but we hope you still find plenty to enjoy.
Password: Secretary
Comments (4)
I’ve been waiting to start a new playthrough, this is great! But, has the possibility to overdose on pink pills been removed from the game? I believe I tried mixing with alcohol and nothing happened.
You may have tried too early, if you attempt to do so prior to stage 2 you won't get the "full" overdose event.
Question: if you didn’t reach gaming >8 before entering stage 5. Does that mean you are stuck because the evil Alex won’t go online to play hotties with you ?
Also, you should make the second option to pass the check something like gaming >=10, instead of gaming >10, otherwise it makes no such difference.
