Blight Memoria 0.0.2 Release Date
Blight Memoria 0.0.2 will be released on 28th of April for all paid Member!
In this version, we will contain the following update!
New enemies
Goblin
Goblin Warrior
Hobgoblin
Arachnid
Arachnid Warrior
New Map
Abandon Mine
Starting town
New System
Captive stage - After Zerina lost her battle, instead of sending back to the start like your usual rogue like game. She will be sent to a special dungeon with a max HP debuff if you are able to clear it you will be back to the game without restart!
There is a limit to being Capture however, If you got captured more than 3 times you will be defeated!
New Spell
Added Multiple new powerful spells.
Added New Visual effect for the spell.
Added Character Voice!
Zerina is now voiced by Hibari Yui,
Updated CG
New CG
Abandon mine CG!
The following CG now has been updated!
Wolf CG
Werewolf CG
Bandit CG
Bandit Leader CG
The purpose of these updates is to make the aesthetic of each CG more coherent and add more details to these CG. I felt like last year I’m rushing a lot of work out so this time I took my time to create a much more smooth render!
All of the CG animation has also been updated as most of the old animation were done when I’m inexperience with Spine2D
Updated H-scene
All of the H-scene is also updated! With mostly the same reason as CG.
Wolf Scene (Sprite + Animation update)
Werewolf Scene (Complete rework with multiple new animations)
Slug Scene (Complete rework with multiple new animations)
Giant Slug Scene (Complete rework with multiple new animations)
Bandit (Animation update)
Bandit Leader (No update)
Grab Scene
Introducing grabbing mechanic, some enemy have a special attack that can grab onto player upon getting hit so keep your eyes open!
Lastly, I'd like to thanks everyone for supporting us we have encounter a bit of financial problem earlier this year but is now stabilized thanks to everyone!
This update will probably not be the best and possibly filled with many bugs and problem but I'll do my best.
For the story part of the game, there will be no change nor update on 0.0.2 because we have decided that we will change the flow of the game to be more similiar to "Dead Cell" however that part is still in concept phase and won't make it to version 0.0.2.
Comments (8)
I think the depiction of defeated captives needs improvement. They could be equipped with restraints with an H attribute, which would immobilize their arms and legs, slowing them down and preventing them from attacking. They would need to evade guards. A gag in their mouth would prevent them from using magic. It feels strange that someone who has been defeated can still wield a weapon and make a break for it.
Its already in the plan! She will be restrained so cant move very fast and cannot use any spell, all her attack string will also replace with much slower attack! I also working on unique hscene in captive zone as well since most of it are place holder.
I want to try the next version right away
U..p...date..
I need it right now🫡
It will be release at approximately 6 pm est!
Very excited for this! Just wondering, though. If I purchase the "Exquisite Goldboard" membership, will I have to support until the game is released to gain the "full game on release" benefit? Or is it one time to gain access to the game? Keep up the great work, this game is coming along very nicely so far, I'm very excited to see where you take it!
You will be able to access the post after the game release, but to answer your question yes you only need to buy it once. If you have any problem you can always dm me!
