November Updates
We are working on a mechanic called Defeated Encounter. Basically in a roguelike game you will be sent back to the start and reset all progress, which feels really bad because you are punished for wanting to see the H-scene.
Introducing “Defeated Encounter” a mechanic that will happen after the player is downed and defeated will not be sent back to spawn but instead will be captured to prison where the player will have to defeat multiple enemies and break out of prison.
After the player clears the prison room, the player will be sent back to the room where you defeated before you went into prison.
Town Update
Fully rework the town area all the old assets that have been replaced.
Poll Result
Arachnid will be the CG Illustration of stage 03, I might make a sketch and sharing it with you guys here.
System
Added Cutscene skipping
Added Auto Dialogue
Added Dialogue option system
I'm currently working on the CG right now but the progress has been slow however I'll try my best.
Comments (6)
Very happy this project keeps going, I enjoy the setting and character a lot already. Can't wait to see where you take it!
i like the ideal of the Defeated Encounter will it vary based on the enemy the player is defeated by such as the wolves and the werwolf?
It will be based on the stage you are defeated in rather than individual enemy, eg if you are defeat in village it will took you to the Bandit hideout.
yes i agree with ranger
Yooooo!!! I really like your work. ^_^ the concept it straight edging gore!! 🤣 maybe the art style. Plz plz never give it up. Also can we get horse 🐎 scene? 👉👈
I'm planning on one as well may be on the next few stage!
