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April 22, 2026

Jedi Insurgency 229 STATS

AN: After like…a hundred fucking chapters, the status page has returned!

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Going on his healing spree, Corvus had rapidly finished iteration after iteration of the Path of the Jedi quest. Eventually, he had come upon the final repeatable mission: 

[Path of the Jedi XXX: Help the Innocent, Vulnerable, Pure, Just or Weak: 676,976,967/1,000,000,000. Reward: 1,000,000 EXP]

For every billion people he helped, he would be rewarded with a sizeable amount of exp. Previously he was at LI, or 51 of the quest, now even if he completed XXX, it would just refresh, hard capping the number of people who needed to be saved, as well as the total exp gain. From level 35 to 39, it had required a mind boggling 6,079,000 exp! Thankfully, Coruscant was a planet with over a trillion people, and was ripe for the pickings. 

Now that he had practically traveled the lengths of Coruscant healing everyone, Corvus examined his stat page, as he hadn't done so since he was level 25. 

As a reminder, he had four menus to peruse upon level up.

These were: Skills, Abilities, Attributes and Feats.

Skills were things like Stealth, Demolition, Persuade, Awareness, etc.

Attributes were stats like strength, dexterity, constitution, etc.

Abilities were Force powers.

Feats were actives like [Power Attack] or passives like [Toughness].

The Consular class granted a Force Power every level, except on every third level, he had one additional point. After upgrading everything he used frequently-like [Energy Resistance/Heal/Force Resistance], etc to tier VI, he had twelve floating FP that could be used to fully upgrade two new Force Powers up to his current tier. 

He also gained a Feat every 3 levels.

Whereas he gained Skill points every level, and a stat point every 4 levels.

Starting with his character sheet, he had gained an attribute point at level 16, 20, 24, 30, 34, 38. Thanks to his various promotion quests, he also had an additional +4 to his attributes. 

STR 10

DEX 18 -> 20

CON 14 -> 20

INT 14 -> 16

WIS 14

CHA 12

As it stood, he could only cast 14 abilities in a row before he gassed himself. If he had a larger FP (Force Power) bar, then maybe he could spam abilities like a true space wizard. It was something worth thinking about, but for now he would stick to DEX & Constitution as his focus. So long as he could survive a critical hit, then there would be a chance to [Shadow Hop] away, and heal up. 

Next were abilities: 

[Heal] [Force Sight] [Force Push/Repulse*] [Force Lightning] [Slow] [Energy Resistance] [Blunt Resistance] [Force Resistance] [Revitalize] [Mind Trick] [Speed] [Valor] [Inspire Followers] [Beast Trick] [Mentor]

[Shadow Wrath State]: Cloak yourself in shadows. All stats are doubled. The power & cost of all Force Powers is doubled. Consumes 10% of your FP bar every minute. 30 minute cooldown after use.

Each of those that he most frequently used had been elevated to Tier VI, with the sole exception of [Heal] which sat comfortably at Tier VII. Although he couldn't add points to upgrade past Tier VI due to his current level cap, due to training or enlightenment, he could raise an ability due to his own diligence. [Shadow Wrath State], meanwhile, couldn't be upgraded, and was, like [Darkside Siphon], [Invisibility] or [Shadow Hop], a reward from the Jedi Shadow prestige class, and was its own, separate thing. 

Next were the feats.

Feats:

Lvl:

0 Jedi Defense + Force Sensitive + Force Focus

1 Finesse: Melee Weapons

3 Toughness

6 Regenerate I

9 Two-Weapon Fighting (Padawan)

12 Improved Two-Weapon Fighting (Knight)

15 Master Two-Weapon Fighting (Master) 

18 Improved Toughness

21 Master Toughness 

24 Improved Force Focus

27 Master Force Focus 

30 Lightside Enlightenment

33 Improved Lightside Enlightenment

36 Master Lightside Enlightenment 

39 (held in reserve as needed) 

Master Toughness granted him +3 vitality for each point in Con. Testing it out, he had tried stabbing his palm with a vibroknife, yet the macromolecular edge could not pierce him! Should his Cortosis-Weave gear become destroyed, his body should be able to hold out against many things. He theorized he might even be able to tank a missile to the head!

Master Force Focus gave him a times four multiplier to all of his abilities. It was simple, effective, and totally overpowered! Before this improvement, his Tier VII [Heal] could practically bring someone back from the dead. Now, with Master Force Focus, Corvus could restore someone with brain damage, and cure almost any known disease. 

Lightside Enlightenment was an aura that cloaked him and his allies. Anyone with a friendly disposition near him would have a higher chance at epiphany, and learn Lightside abilities quicker. Additionally, it acted as a debuff upon creatures of the Dark, acting upon others like how a Force Nexus of the opposite alignment would make a Force Sensitive uncomfortable. Perhaps its best function in combat, was the defensive options that it offered. As a halo/buff, it also added 2 + (4 x level /5) or in Corvus's current case: 2 + [4x39(/5] = 33.2. This defensive rating equaled percentile damage mitigation. Meaning he and his allies would take 33.2% less damage from whatever struck them. 


Next were skills. Corvus figured he wouldn't try to alter what was already working out well for him. Being able to hack into places, alter data, and persuade the masses were pretty good things to have! His one regret, was that Improved Demolitions would lead to better quality explosives that he could craft, and Repair also meant there would be better formulas available for gear. However, he could make up for quality with quantity for the explosives, and while better gear would be nice-especially the reduction in base cost of materials-at this rate, Corvus would be able to slice his way across the CIS worlds, and turn every last droid into his bitch. Plus, if he was being honest, he wanted to upload a new protocol into the HK units that were causing mayhem across the galaxy. To make sure they were absolutely loyal, and to protect them against Vader’s mechuderu. There would be nothing more frightening than for that cyborg to get his hands on Corvus’s secret weapon. 

Skills:

Computer Use: 17 -> 36

Demolitions: 10

Stealth: 16 -> 28

Awareness: 20

Persuade: 26 -> 45

Repair: 10

Security: 20 -> 35

Treat Injury: 10

Tier List: 

I Knight (low)

II = Knight lvl 10-14

III = Knight (high) lvl 15-19

IV = Master (low) lvl 25-29

V = Master (mid) lvl 30-35

VI = Master (high) lvl 36-39

VII = Council Master lvl 40-44

VII = Order Master lvl 45-49

VIII = Grandmaster/Dark Lord of the Sith lvl 50

Lastly, this brought him to his next issue, unfortunately, he was locked in at lvl 39 until he completed his next promotion quest! 

Current level: 39

Exp required to advance: 6,870,000/7,870,000

[Promotion Quest to level 40: Complete a Prestige Class Quest 0/1] 

Prestige Quests (can only choose 1): 

Sith Mystery: You can find anything anywhere in the galaxy. Any person, planet or object is within your scope. You are more precise than all others at your level, your every hit lands where you intend it to. When others look upon you, you have the aura of a mystical beast, they inherently know you are a predator, and they are prey. Grants the ability: Mark: any target that is marked is cursed to always feel as if they are being watched, because this is truth. A Sith Mystery can watch any marked target as if they are on a computer screen. Marked targets can become enthralled if defeated in battle. One mark can be used every seven days. 

Sith Berserker: You are too angry to die. Literally. Any wound that does not decapitate or atomize is nonfatal. You are more durable than all those on your level, only lightsabers or weapons attuned to the Force can harm you. Those who look upon you sense an overwhelming bloodlust, and all but the most brave or stupid are intimidated by your mere presence. 

Grants the ability: Regenerate: after each decapitation or atomization, the Sith Berserker may completely regenerate their body within the star system they perished in. Each revival costs -1 intelligence, -1 wisdom. 

Sith Alchemist: When others gaze upon you, they know you have committed the worst atrocities, that they might one day end up as a specimen under your microscope. You are more observant than all others at your level, you notice any minor discrepancy, macro patterns, and more. No detail escapes your grasp. You are no longer a student, it is time to choose a major to master. Choose one: Biology, Mechanics, Potions, Artifacts, Necromancy, Architecture. Whichever field is chosen, the Sith Alchemist is a genius of, and receives untold inspiration from the Dark Side of the Force. Unlike a Jedi Scholar, the Alchemist's knowledge is all Force based technology. 

Grants the ability: Researcher: Once a month, any experiment or creation with at least a 50% chance of succeeding will yield positive results. 

Jedi Watcher: 

You can see beyond the unseen, nothing escapes your notice. People, aliens, their thoughts are known to you the second you sense their presence. Any planet you have set foot on is under your jurisdiction. You can sense the happiness levels of that planet at any time, and can see the sins-murder, rape, thievery-that others have committed just by looking at them. Those who gaze upon you know that you are the ultimate law enforcer. The innocent will welcome you with open arms and trust you easily, whilst the guilty will quiver knowing their time has come. 

Grants the ability: Watcher: You have a menu profile of every person in the galaxy, in which there is a profile picture, their likes/dislikes, and a summary of their life. You can edit a paragraph's worth of text  in a profile once a week. Major edits for powerful people require certain conditions to be met. You will know where they are at all times. Discovering rare or lost artifacts/knowledge is within your skillset. 

Jedi Battlemaster: 

The universe is a battle. From the molecules battling in your body to stay together or break apart, to the cells trying their hardest to fight off infection, and keep you alive. You fundamentally have accepted and embraced this fact of life. You are a natural at combat, and can become an expert in any fighting technique after seeing it once. All lightsaber forms are automatically learnt at a basic level. Your ability to teach with a lightsaber is almost as effective as your ability to learn, all pupils under you shall receive a 50% bonus to combat lessons taught. This skill in ‘battle’ includes tactics, strategies, diplomacy, romance, flying a ship or commanding a fleet. Everything is a battle, and you are a master at it. When people look upon you, they see a man. A real, serious man worthy of respect. They want to be you, and fear to upset you lest they arouse your wrath. 

Grants the ability: Shatterpoint. 

The world is full of divergent paths, and you can see them in real time. If a bridge, a building, a ship or super weapon requires a certain frequency to break, you now know that frequency. There isn't anything you can't break. 

Jedi Sage: 

You have studied the mysteries of the Force, and received enlightenment. All Lightside Force powers are automatically learnt at your current tier. Those Lightside powers you already know will advance a level. Any text regarding magic or the ancient Force is instantly understood by you. You have seen the unseen, and are confronted by what lies beyond the great unknown. When others look upon you, they see a venerable one possessing great wisdom. They know that whatever you have to say will be worth waiting for. 

Grants the ability: [Teleportation]. 

Can be used on oneself & companions. 100 times per day on a planet, 10 times per day anywhere in a system, can teleport anywhere in the galaxy twice per day. 

Jedi Shadow Master: 

You live life between the extremes of two worlds. People find you suspicious, yet like the bad boy at school, or the silent badass, women & men cannot help but look up to you. Women want to love you, men are jealous they aren't you. However, you don't care about any of that, and are content to live life alone. You can read the future in someone's shadow, breathe the essence of shadows into your own abilities, alter them with new effects, and unlock new combinations of existing skills. Such as [Shadow Heal], [Shadow Force Lightning] or a combo such as [Shadow Force Lightning Shield], etc, with endless permutations.

Grants the one time unlockable: [Well Balanced] 

+24 free attributes

+25% speed 

+3 additional feat's 

+1 Mastery token (grants mastery in one saber form of combat) 

~~~~~~~~~~

AN: I'll add the requirements for the Prestige class promotion once one has been chosen. I'll be holding another poll for this! I plan for there to be a tier IX & X in the power system, but they can't be attained through levels. Only through special conditions/promotion quests/personal understanding of the Force can one reach such a transcendent status. 

Comments (14)

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hiddenstorm205 · July 22, 2026

I feel like Shadow Master was heavily influenced to continue the theme, but at the same time I feel like it's almost redundant. While it would make Corvus individually a true legend, as you often said he is one man and the galaxy is massive, too much for even thousands of Jedi. For those reasons the teaching benefits scream the most beneficial to me. In particular Jedi Battlemaster, as Karp often portrays the Empire will win a war of resources in the long run. Having more capable students for war in general will be a more impactful edge than anything else, especially in minimising losses. Even the veteran Jedi Masters of the Clone wars are only "half baked" compared to the Jedi Lords of old. A handful of master level "saber monkeys" will also help in a fight more than individual power to me.

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jørn wied Møller · July 8, 2026

Somthing is off about your math with regards to the stats, you start with 10 str and 14 in dex, con, int, wis and 12 for cha, and I seem to recall that you gained +1 attribute on each 4 level, add the +something to all stats from quests.

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Nathaniel Morris · June 18, 2026

I don’t know if this has been a thing in previous chapters. But I’m going to assume that Corvus’ current EXP value is a nod towards ye ‘ole number memes

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conor webster · May 4, 2026

What is well balance is it similar to force light which can subdue the darkside of the force or is it something else entirely?

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conor webster · April 23, 2026

The Jedi Shadow Master offers a lot of benefits like the Shadow Heal], [Shadow Force Lightning] and Shadow Force Lightning Shield along Well Balanced] +24 free attributes +25% speed +3 additional feat's and +1 Mastery token (grants mastery in one saber form of combat) The Jedi battlemaster offers All lightsaber forms are automatically learnt at a basic level, fight off infection if Corvus ever gets poisoned along with pupils under you shall receive a 50% bonus to combat lessons taught. This skill in ‘battle’ includes battle tactics, strategies, diplomacy, romance, flying a ship or commanding a fleet. And last but not least shatterpoint

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conor webster · April 22, 2026

I am interested what the Well Balanced ability is for the Jedi shadow master class will it enhance Corvus shadow wrath or perhaps suppress the powers of the darkside powers of any sith?

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conor webster · April 22, 2026

Corvus should go for either the Jedi Battlemaster or the Jedi Shadow Master in my opinion the shatterpoint skill is incredible after all Corvus will be leading armies and waging war against the empire

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Smiling Reader · April 22, 2026

Jedi shadowmaster for sure. He was already on that path to begin with although battlemaster is a close second. That instant mastery of a second saber form is a huge plus and if well balanced has some of the effects I hope it does then Corvus could combine the 2 saber forms, and a strong balance of light and dark to make his own jedi shadow saber form similar to Vaapad. The shadow force abilities are a major bonus as well.

D
Derisat · April 22, 2026

I was full in on Jedi sage until I saw shadowmaster. Shadowmaster is more well-rounded, Jedi sage is the more powerful of everything before it, the next being Jedi watchmen. But Jedi Shadow Master. Yeah op. That's 24 stat points, that's 96 levels of stats. In a level 50 game. That's an entire character creation

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King of the Void · April 22, 2026

Yeah, Jedi Shadowmaster is practically screaming his name.

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PJ Deaton · April 22, 2026

Jedi watcher seems the coolest cause it is not too overpowered, and it allows for so much influence. Not to mention the level of crazy artifacts he could find. The lost Mask of Mandalor? No problem. Fredon Nadd’s lightsaber? Easy. The original HK?!?! Yes please

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random_debuff · April 22, 2026

Jedi Shadow Master or Jedi Sage, Well Balanced vs Teleportation

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Sin Vergil · April 22, 2026

So Corvus now has pseudo-Hierro now, very nice. Shatterpoint by itself would be enough to make me instantly fold, but that +50% learning for students and basic knowledge of all lightsaber forms would seal it for me.

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King of the Void · April 22, 2026

Agreed. I’m learning towards Battlemaster as well. I guess we’ll see though…