Patreon Update: Beta 4 Demo (UPDATED 4.1)
Windows Standalone (Regular)
WhatIfAdventureTimeWasA3DAnime_PatreonBeta4_1_Windows.zip
Windows Standalone (VR)
WhatIfAdventureTimeWasA3DAnime_PatreonBeta4_1_Windows_VR.zip
LINKS UPDATED (4.1)
List of changes since Beta 4:
-You can now exit to the main menu from pausing the game.
-Pressing both the dash and attack buttons won't glitch and reset the attack combo anymore.
-Asking BMO to reset will not malfunction the inner game data anymore.
-Falling down the water will now ensure to reset you back to the recent checkpoint.
-Getting thrown from attacks will now give you temporary invincibility as well. (Similar to respawning)
-Going too far from an enemy spawn location will now make the enemies disappear.
-Various minor fixes.
Please be aware that there are unfinished portions throughout the beta demo. If you encounter any glitches, please let me know. I'll do my best to fix it.
You may also post videos or screenshots, or even share the secrets you discover in the beta, as long as you don't share the demo itself to the public. (It won't be fair to the other Patrons)
What if "Adventure Time" was a 3D anime game (Work in Progress) (YouTube)
Comments (31)
Hey, back with more things. When you change the controls, like, when you map the B button function to the X button, the prompts should derive from the updated control map. Also, I don't know if this was a conscious choice by you or not (because it IS fun to do) but you can essentially make your combo infinite by dashing in between attacks. Speaking of attacks, I'd appreciate more variety in combos, such as hard or light attacks with different button presses, and an aerial attack that has you slam down on whatever's below you would be particularly satisfying. Different approach options would be nice, also. I do understand that this is just a demo, but just food for thought, yeah? Sorry if I'm coming off as pushy, I just want this game to be the absolute best it ca be because it has SO much potential. You are amazing.
Thank you for your feedback. The mapping of the controls and updating the interfaces is, unfortunately, impossible due to technical limitations. I'm terribly sorry. Quickly dashing after an attack is a design choice.
If you dash and swing your sword at the same time, you wont get the delay after the 3-attack combo thing. I don't know how to explain it, but try mashing both the dash and slash button at the same time and you'll see. I don't know if it counts as a glitch or anything but it's just something I noticed. Also if you fall down into the water or the abyss-thing and get respawned there's a delay before you can jump again. so if you immediately try to jump right as you respawn you'll just fall down again. So far this is what I've noticed. Thanks for the build, I'm looking forward to the next update <3
Thank you for your feedback. The dash+attack glitch has now been fixed. The delay in jumping, however, is still getting worked on.
I was spamming dash in the beach on my way to breakfast princess. It only happened once and only on the beach area. When I went inside the cave it went back to normal, but it was still glitched when I came back out. It ended when I got stuck in the water after falling in by the edge, so I had to restart. I haven't been able to do it again.
Thank you for your feedback. I found out that this only happens after you ask BMO to reset the save data. The water glitch, however, is quite a fatal one. I'm sorry people had to encounter these glitches. I'll see what I can do to fix these.
Dunno if this happened to anyone else, Mike pls check: <a href="http://roa-is-roa.tumblr.com/private/126715262178/tumblr_nt3r2bbMNc1smfh8n" rel="nofollow noopener" target="_blank">http://roa-is-roa.tumblr.com/private/126715262178/tumblr_nt3r2bbMNc1smfh8n</a>
Could you describe to me how it happened and what was happening during that time? Did it happened only once, though?
Absolutely fantastic ! Every update I am always left satisfied, and yet you continue to surprise and impress. Fine work Mike Inel!
Where do I even get the bomb?
Try talking to Marceline. She can give you hints.
I don't even have a PC, will a Mac version of this game eventually be available?
Unfortunately, Mac isn't a priority at the moment, thus why the web player version was made. I'll try my best to make it work with mac as well once the game is done.
Also, enemies should despawn when you walk a certain distance away
This is something I didn't prioritized before. Now that someone mentioned it, i'll definitely add this feature. Thank you for your feedback.
Thank you, horse. ( ͡° ͜ ་། ͡° )
Seriously, this is beautiful. The only real issue (and it isn't even really one) is that Finn's walking animation looks like a grumpy stomp
Im really loving the level design, especially how the secrets/easter eggs are hidden. Its a nice feature having the players looking around carefully, I noticed some inaccessible holes/tunnels while playing around with the camera. Looking forward to the next update and secrets! :]
Thank you!
I found the secret scene bmo mentioned but without double jump I cannot see much T-T. I'm pumped for the next release though
*cough* horse *cough*
Now thats what im talking about! It finally has gameplay value compared to previous beta! Still trying to find explosive :D
Glad to hear!
So far, this is amazing! Just wondering though, is the second snail to unlock the double jump in the current release?
Sadly, in the current beta, the second snail isn't available yet.
you should make a play as Fiona cheat
It's in the plan, but I can't promise I can include her in the final game.
Oh wow this was amazing!!! I was a bit confused with the cameo but now I am super interested ! Seriously keep up the good work
Thanks
I feel there should be a more obvious way to exit the game via the pause menu I had to press the windows key in order to close the application
I'll take note of this. Thank you for your feedback.
