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Create AI Cumsluts 💦
July 21, 2026

Gameplay test version for subscribers

Hey, it's finally here. This is a preview version of the next major update, available for elite or higher subscribers. It will receive multiple patches over the next few days/weeks until it is finally good to go public.

This is a gameplay update, so do not expect major story progress this time around. This version includes the return of difficulty settings, a progression rework with no level break, a pantheon of celestials replacing traits, milestones to keep track of unlockable content, run structure rework, enemy rebalance, quality of life features, as well as a cardpool rework for every character.

Major missing features are:

  • The forest is currently absent, and will be added back as an alternate act

  • Arts for unlocking various milestones based on difficulty are currently missing

  • You can now select which card art you want among those you unlocked, but they aren't selected automatically, and there aren't any notifications or "update all" button. This is currently manual.

  • Hard fights have been repurposed into regular fights. Rival fights that are suppose to add more variety are not yet present, and may actually be delayed a bit.

  • All relics and potions are available from the start, but milestones will be added to unlock them.

  • Some events have been removed but none added back. I want to add a lot more for extra variety.

  • Balance is not final and still being thoroughly tuned. Except more tuning changes.

You can find a more detailed changelog in game.

Save files from older versions are compatible. If you want to properly experience the progression changes however, I can recommend trying it out a bit from a fresh save. Because this is technically on a different website, your saves will not be automatically loaded. Make sure to manually transfer them, as well as save your new files to transfer them back in the future. If a save file is already present, that may be because you were already there for the previous subscriber preview version using the same link, in which case that older file will be loaded. Be sure to check you currently have the correct file loaded, or if you want to start again.

On that note, please enjoy: https://preview.mazeofambition.com/

Keep in mind this is still in development. I'll be happy to hear your feedback regarding bugs, gameplay changes, balance issues, etc. Feel free to join my discord server for more active discussions: https://discord.gg/dh4Cj4BJt8

Comments (17)

B
Brisk · September 5, 2026

How come Spinelle can't go to level 10? She is stuck at level 6 for me but my patreon is connected?

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Nei Nalen · September 7, 2026

She's the newest character, hasn't received that arc yet! Planned for very soon!

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random · August 30, 2026

Did you manage to finish the update? I'm really eager to try out this gameplay overhaul.

K
Kulpikuku · July 25, 2026

Hey Nei, I'm not sure if this is intentional but it looks like the card "Jump Squat" doesn't proc the second effect of "Carrot Juice" if you draw it on said next turn. It could be intentional but I think it happens because you turn around before drawing your cards, thus the second effect of "Carrot Juice" doesn't proc.

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Nei Nalen · July 25, 2026

Yes, that's what happens and this is the intended interaction!

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Baeron · July 22, 2026

It's still aggravating how the route selection overwrites your path repeatedly. When changing routes on the map, it should go down to the first instance of where the planned path turns yellow and stop there, but it goes through the yellow route and changes where the outcome is. I have to waste about 5 minutes per run just to repeatedly correct the path I want when this occurs... * sigh *

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Nei Nalen · July 22, 2026

Sent a patch. Please reload and tell me if that's what you meant.

K
Kyle Brown · July 21, 2026

Nei Nalen the pom poms relic doesn't work.

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Nei Nalen · July 22, 2026

It does, it simply adds some "Energetic" status stacks on top of what Spinelle naturally gains with her passive.

M
Mr. ∞ · July 21, 2026

Just played some of it right now, so far so good! Took a fresh start, and the gameplay feels so much better. I especially love Beryl's new play style; certainly not as strong as before, but she's still fun and rewarding to play. I'll have to dive deeper into it when the opportunity arises, but this update was well worth the wait 😁

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Nei Nalen · July 21, 2026

Glad you like it!

h
hoped1988 · July 21, 2026

Finally, in a couple of hours will do a fresh restart with every character. ^^

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Nei Nalen · July 21, 2026

please have fun! thank you for being here always

G
Grimm · July 21, 2026

I have It a try Still not sure on how the overgrowth mechanic works I don't really understand the "overgrowth to mana gained" and the fact that It simply disappears at the end of turn when I thought It should maybe just lower itself

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Nei Nalen · July 21, 2026

The main thing is that it gives a multiplier to all damage output and block gain. each card gaining overgrowth should display the resulting multiplier. The formula for that is your overgrowth, divided by how much mana you gain each turn. So if you gain 6 mana per turn, 3 overgrowth will be a 50% multiplier. That said, you should really just look at the multiplier displayed on the card. It also only disappears if you do not have enough mana, you only keep as much as you have mana. If you end your turn with 3 mana left, you can only keep 3 overgrowth to next turn.

e
ekwood · July 21, 2026

Played for a bit, and it seems like the changes are really helping make things interesting again. Look forward to testing more later. Ruby in particular felt like such a drag to build a deck that could actually do well. It could be done, yea, but it was so precarious. The archetypes feel slightly more forgiving and mutable now.

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Nei Nalen · July 21, 2026

I feel like Ruby plays well, but I always felt that way. So hopefully the changes improve how you view her gameplay, but the fundamental way you play her didn't change that much.