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Pearl + image handler on saturday
November 13, 2025

Pearl + image handler on saturday

Lv 10 Pearl is coming this saturday for subscribers. I will also start pushing level 10 for the public version at that time, with Beryl becoming public, and other characters in the following updates.

Something that took a bit of time was the implementation of a new image handler. I was using public hosts until now, but it could cause some issues. Notably, this change should make images load faster, avoid images being down, and solve the issue that appeared last month for UK residents becoming unable to play the game without using a VPN.

On a side note, a couple cards also get reworked and rebalanced, notably for Pearl. Completely reworked cards include Inner Demon (Amber), Limit Break (Ruby), High Tide (Pearl) and Prime Cut (Pearl).

After that, I'll spend a bit more time on balance, trying to make things a bit more fair and less frustrating regarding maze power 2 especially. Some of you may have noticed late maze power 2 could be tough for some characters for instance. Reworking shard balance, adding NPC interactions, animations, improve the feeling of growth, achievements, reworking a couple images (Beryl's hair, Amber's muscles...), adding a way to replay story fights, etc, are all planned as well for future updates.

Hopefully things get a bit faster, sorry about how long things took. My initial estimates were way off.

Comments (10)

j
john · November 15, 2025

you do amazing work on this game.

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Baron · November 14, 2025

Please, don't burn yourself out. Also possibly dumb question, why is inner demon getting reworked? was it too strong or too weak?

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Nei Nalen · November 14, 2025

Overall too weak, but I didn't really want to buff it directly. With Update 3, I changed the balance of the game so as to limit scaling for both enemies and characters. Inner demon's effect can help you bypass that threshold, but only given enough time. This makes it a viable option for bosses, but pretty bad everywhere else. It's in a spot where I can't really balance for both. You could argue you can disable it if you don't want it, but overall I want every card to have an interesting niche, especially rare cards that should be buildarounds. Unlike traditional TCGs, you are forced to interact with all cards. Ruby's Limit Break faced the same issue.

h
hoped1988 · November 13, 2025

Take your time. What a cute picture. ^^ Please don't make the maze 2 even easier. I have decks which just needs Level 1 cards to finish the maze 2, with every character! Sometimes it needs longer to finish it because the card levels are to low. I really liked the very first version of the maze 2. Or you really think about to create a difficulty level option in the menu: Easy mode: Enemies have less HP and are more passiv. Normal Mode: Enemies are like they should be. Hard Mode: Some Enemies having more HP, are more aggressiv, having new techniques or starting the fight with new passiv abilities. For my taste you just have to rework the Tension increasment from the cards from Ruby, it is too high compared to her max Level! I understand your intention "that a bigger dick needs more Tension to get hard." and so on. But not in this dimensions! Or Ruby's Tension didn't just grow by 1 per level but exponential growth: Level 1 to 4 +1, 4 to 7 +2, 7 to 9 +3 & 9 to 10 +4.

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Nei Nalen · November 13, 2025

I'm gonna be testing all that as well! Lots of small things to adjust. Difficulty modes are also on the table

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Acap · November 13, 2025

This is my superbowl

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Lucius De Fer · November 13, 2025

I can't wait...ty for your work

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Oliver · November 13, 2025

Great, nice to see you listen and act on feedback

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Zerberus · November 13, 2025

Nice Nice Nice. Gonna be fun.

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Phylo9876 · November 13, 2025

Not a problem; I'm just excited to see Pearl's tits become too much for that poor bra to handle~