Update 3 is online
Update 3 is now online. This update is split between a public version and a preview version for subscribers.
The public version includes:
New character Beryl (GTS) up to level 3
All previous characters up to level 3 as well as stage 3
You can find the public version on https://mazeofambition.com/
The exclusive version for Elite-tier subscribers is available on https://preview.mazeofambition.com/
Major changes include:
Reworked level system
Reworked gameplay loop with meta-progression in mind
Reworked cardpools
Many new cards and items
Card rarity
Permanent card upgrades through meta-progression
Permanent trait improvements
Reworked navigation system with a map
New area and enemies
Event encounters and new rooms
No need to download anything, just hop on https://preview.mazeofambition.com/
Hope you enjoy!
Save files are not compatible from Update 2
Note that only one single difficulty setting is available. I am monitoring the difficulty aspect closely in case changes need to be made.
Also, I still need to include some card upgrade arts. Ruby doesn't have any at the moment. Please inform me of any issues or bugs you may find.
Expect small updates in the following days for:
finishing touches (missing art upgrades, missing sfx, polishing animations)
performances (it can lag a bit depending on your machine)
bug fixes
card and enemy balance
Comments (4)
Hi, I cannot seem to get any sound, I know the notes said there still missing sfx but there still should be some sound?
I've been playing since the update until now. The gaming experience is much better than before and it's also very worth playing for a long time. However, after I deeply experienced one of the characters, I think the acquisition of shards and runes is still too limited, especially shards. Upgrading a trait later on requires a large number of shards. Therefore, I think a trait for obtaining the amount of shards can be added. Also, I think a function that can preview traits after the upgrade or a reset function can be added. This can also improve the gaming experience of players. Besides, I'm thinking whether it's possible to add a function for members to modify shards and runes?
I've already played for two hours. I honestly love the style, all the new enemies, and the progress between each run. I'll write another review after more hours of play. In any case, I'm making progress and enjoying myself... except for the witch doctors. Well done for all this work, and I still have Amber to finish and the other three to do. otherwise just a bug maybe that I came across. after using 2 potions (first to remove a card from the deck and the other I don't know anymore) during a fountain, I didn't have the choice to take the effect of the fountain is that normal?
There are potions that require you to use them at a fountain, but one of them, the corruption potion, specifically asks you to "spend an unused fountain". (maybe I can find better wording for it) Also thank you for your comment <3
