Update 2 is online
Update 2 is now online. Major changes include:
New character Beryl (GTS) up to level 3 (Elite tier)
mobile play
improved gallery
For the public version, Pearl (BE) is available up to level 2.
No need to download anything, just hop on https://mazeofambition.com/
Hope you enjoy!
Your previous save files should update just fine.
There might be a few bugs and balance issues still. Please tell me if you encounter any bugs, I'm gonna try to focus on that right after this. Mobile play is notorious for not working the same way on all devices, so there might be some hard-to-find issues depending on your device.
As mentioned before, the achievement system have been delayed a bit. I need more time to refine it and prioritized balancing and bug fixes. Zen mode will come in the same patch, as an easier difficulty setting where you can continue after a game over but can't get any achievement. They'll come in a minor patch next week.
Comments (8)
Guess I must have missed a patch notes or something since I noticed some of Amber's cards were removed liked the lv 3 armor card. Which is unfortune since I rather liked playing around with armor. Curious as to why it was removed.
I only have balance changes on Discord at the moment, I wonder if I should post them elsewhere. It was removed due to being a bit strong and having both this card at level 3 and an armor card at level 2 with such a limited cardpool giving too much consistency to specific strategies.
Something in Beryls skillset seems to be causing a visual bug on the amount of mana and defense you have. You see a certain amount on display but the game calculates with a another value. I've reached points I see a shield value in the 100's and still get hit directly by attacks, or see i have 15 mana in reserve and can't even play a 3 cost card. Although you can complete the game with it, it is very annoying to have to guess at some point what set set of cards you can play especcially if you relly on you leftover mana to provide your block also by means of the buff.
Hi, when did you get this bug? I fixed an similar issue yesterday, where killing an enemy using the quake while playing a card granting Earthbound or Nature's gift would cause a visual glitch for the rest of the run as long as you don't refresh or reload the save (block with Earthbound, mana with Nature's gift). I know this is an annoying bug, and I'm sorry if it hindered the experience for some of you. If you open the game now, it should be good.
Copying spirit of the owl with the echo card makes the first copy discard a random card. The second copy works as intended.
This actually is the intended behaviour. You only have agency on the card you play, and effects that trigger automatically, including doubled effects, choose cards at random. I could see this rule change in the future with doubled effects, but it's not on my mind right now (and would actually be pretty hard to implement).
Is it intentional that the deck shuffles after nearly every turn, instead of when my draw pile is empty? This keeps happening to me over and over.
Yeah, the game has been designed with this in mind.
