💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
November 1, 2026

v1.0 early access 9 preview

This month I'll prioritize finishing up the Bishop and the avatar system rework. The new cinematics will be Bishop x Chloe, and also the Minotaur bath game over which won the previous poll.

The Bishop ended up really expressive, and he's been a lot of fun to work on thus far.
I couldn't decide on whether to make him vulgar and cocky, or a timid and cutesy femboy. So he's going to be both, in a sort of Jekyll and Hyde way. He's pretty close to finished. Only needing some final polish, a fluffy tail, and some clothes.

The Minotaur cinematic will be a little different from the previous game overs.
Instead of an orgy, it will be a continuation of the cowgirl branch. A sort of montage of Chloe and the Minotaur having fun while they're both in turbo horny mode.

I feel like I've already made good progress on this month's content, so I'm confident I'll be able to finish the Avatar rework for this build.

I'll spend any leftover time on the two other character models I need for the ending, some more anal cinematics, and experimenting with gameplay changes.

As always the build will be uploaded on the 20th, and there will be a new poll on the 15th.

Comments (11)

S
Spud Dastardly · November 2, 2026

After playing this game quite a lot, I have some feedback and suggestions. This is a phenomenal game, one of the best adult games I've played. The animations are spectacular. I only wish the actual gameplay was balanced properly because there are so many ways to make the game incredibly easy. The weapons and armors are not balanced. You can get the best weapon, a steel sword, dropping on the first floor randomly. The best equipment should not drop until later levels. I've had a +4 Steel sword once drop on the first floor, requiring just 5 strength to use, making the rest of the game very easy. The first floor ought to drop nothing better than iron daggers. The recruitable followers also start with better weapons than you, making it easy to swap to just get a better weapon. Throwing weapons at enemies and then picking them up is another overpowered strategy; thrown weapons should disappear after throwing them. Two-handed weapons (warhammer and claws) do less than a steel sword and are strictly worse than using a shield and 1h. When you recruit Frank, he's got the best equipment available in the game. It's also weird thematically that a steel sword is better than an energy sword. Blessing a ring with the holy water altar does nothing apparently and should be disabled or made to do something. The ring of charm is by far the most powerful ring in the game especially once upgraded a few times (easy to charm anyone for 100+ turns). Being able to upgrade rings and tomes endlessly at just 75g each makes it easy to really break the balance. Enhancing a weapon has the same effect basically as taking a strength potion, yet the minotaur's enhancements are unlimited and half the price of a strength potion which has limited availability. Upgrading a healing tome a few times similarly trivializes the difficulty. Minotaur enhancements should be much more expensive and/or progressively more expensive with each higher level of upgrade. Ring of cum has no positive benefit to its use (unless cursed), nor do cum vials or aphrodisiac vials. These items are at best single time traps that just give you free money via sales the next times you encounter them. Feels like a waste. Being able to run back to your room from the first floor and heal all and clean all cum makes the first few floors extremely easy. The fact that you can clear all cum and heal full on the second safe area makes the rest of the floors extremely easy. I would suggest not being able to return to the starting area once you enter the first floor, and only being able to use the full heal and clear cum on the second safe area once. Without a ring, there's basically no gameplay reason to have sex with non-possession enemies. Your allies attack pacified enemies which instantly wakes them up, and they would only remain pacified for a few turns before attacking you anyway so all you get for your trouble is closer to losing via too much cum. Allies should not attack pacified or asleep enemies, and maybe it would make more sense for enemies to change to the neutral faction after sex instead of a few turns of pacified before they attack you again. Wearing the magic armor further disincentivizes you from having sex with anything since your cum increases constantly while further trivializing the combat via more bonuses. It would be nice if there were any benefit at all to maintaining a high level of cum. You can heal to full on each safe floor by just moving back and forth over and over (most relevant on the first safe floor). Subsequent loops through the game should have harder enemies, not just more spawns of the same ones. Like +1 damage and AC per loop. Having a full set of equipment from your first playthrough makes any amount of corruption spawns easy to hack through. In the latest version, slime girls can be infinitely spawned by splitting then asking for the slime girl's help again. Running back and forth to the full heal spring makes each spawn have half health. Recombining with them does not increase your libido. They regenerate health unlike your other allies, making them far stronger and nearly as undefeatable as yourself as they soon reach your own max health. They copy your overpowered equipment and slash through enemies with ease. Lava siren possession ought to cause you to melt ice when you step on it. When you are possessed by a nightmare and a lava siren, it always shows you in lava siren colors. Since you run into lava sirens first, this can mean you just never see the nightmare visual effect. Having just 1 or 2 libido has little effect. You are made to have sex with something sometimes but it's so infrequent that the cum has plenty of time to drain out on its own. Ring of charm will make the shopkeeper, minotaur blacksmith, and slimegirl follow you after sex, which can get them permanently killed. You can't use the bath if the minotaur is on another floor or dead. I hope you find this feedback useful. I spent a couple years as a professional game designer specialized in balancing gameplay mechanics, and I have done my best to be thorough and constructive. Thanks for making this wonderful game.

P
Perverse_Shadow · November 2, 2026

Hello, when you said the game would be completed after the 'motherboard' phase/floor, do you still plan to release more phases/floors and enemies (and consequently more animations) after the 1.0 launch, or would you end the project and only update the game for bug fixes? And also can you please fix the bug in the female pov camera while doing blowjobs? By the way, is this game coming to Steam? Great game!

F
Floppystack · November 2, 2026

v1.0 will be the game I envisioned when I first started working on it. I'll keep adding more content to v1.1, v1.2 and so on. When you say bug in the female pov, do you mean clipping issues or something else? And yes, the plan is to release a version of the game on steam at some point.

H
Hatsune Sama · November 1, 2026

Ufff, los furros conejos, lo seres más lindos y más populares de los furros

F
Floppystack · November 2, 2026

I thought I was being creative with the whole chess piece theme, but it kinda turned into the furry all-stars floor :P Google Translate: Creía que estaba siendo creativo con todo esto de la temática de piezas de ajedrez, pero al final ha acabado pareciendo más bien una pasarela de «estrellas» del mundo *furry* :P

R
Rottwilder · November 1, 2026

Goated dev

i
isaac · November 1, 2026

As always, Thank you so much for all the work you do and keeping it a set schedule. THANK YOU!!

b
bluehumandevil · November 1, 2026

The next update is looking to be pretty great. Can't wait to see it in action! I have a question that is not related to the next update. Have you thought about adding some sort of data-driven modding to the game? What I mean by that is the ability to edit the stats of existing items (damage, status effects, etc), enemies (health, fluids), spawnrates etc through .json files similar to audio and outfit modding. Or perhaps even the ability to add new ones, even just by adding new data entries that use existing visual assets (like you can with outfit modding). I have greatly enjoyed the outfit and audio modding for this game, even though I have had to step away from it for a while now due to being busy with other things. When playing HardStuck a thing I've loved doing is coming up with alternative "playstyles" for myself using the debug menu and by following set rules during gameplay that I have set for myself (such as a caster who has high mana, but only uses wands and tomes). Now, I understand that I do not know your codebase so I have no idea how difficulty it would be to implement this, but it could add a fun customization layer for fans of the game.

F
Floppystack · November 2, 2026

The goal is for most, if not all the games data and logic to be ported over to json. I use a lot of old editor scripts to read and write the games hard coded data. And at this point the scripts are held together with duct tape and prayers. So I want the new separate toolkit app thing I've been working on to handle everything. But I'm a bit tired of reworking things at the moment so it will have to wait until after v1.0.

A
A silly guy · November 1, 2026

Petition to make silly mode include all the underbites

Q
QCFrenzy · November 1, 2026

Thank you for your hard work and have an awesome day!!!