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December 19, 2024

Por(n)tals [0.2] - Devlog #5

Hello there!

The holidays are just around the corner, so I hope you’re all doing well and staying healthy.

First off, I apologize for being so late this month. I wanted to finish all the renders before publishing this devlog, but at the start of December, a huge obstacle named Path of Exile 2 (I curse you, GGG!) got in my way. I hope you’ll forgive me.

But yes, I now have all the renders, and they’re already coded into the game. So I can officially say that version 0.2 is fully playable at this point. Of course, this doesn’t mean it’s finished and ready for release. Unfortunately.

Version 0.2 will include about 2,700 renders and 20 animations, which means the size of the game will be doubled.
The story should provide around 1.5–2 hours of gameplay, depending on how quickly you read. You’ll find two lewd scenes (but I won’t spoil which characters they involve) and four new side stories.

Alright, so what’s left to do, and how long will it take?


It’s simple: I just need to find and add music and sound effects, test the game a few times, and fix text typos along the way. I also still need to implement an additional gallery menu. I’ve started gathering things for it, and I don’t think it will be too hard. And even if it is, I’ll just make a simplified version, release it, and polish it further in 0.3. I’ll see how it goes and think about it.

So, version 0.2 will be released sometime in January; that hasn’t changed. As I said before, this devlog will be the last one, and the next post will include the exact release date. There’s also a chance I might simply release the update immediately if I manage to finish it quickly.

That’s probably everything what I have to say. As always thank you for following this game and supporting me.
Since this is the last post for all members this year, I wish you all a Merry Christmas and a Happy New Year. Take care!

OneHend