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October 6, 2024

Por(n)tals [0.2] - Devlog #3

Hello there! 👋

I hope you are all having a fantastic time and that everything is going well. I've just recovered from my first autumn cold, so it couldn't be better. Even if the last week was pretty awful...

Anyway! Let's move on to the development of version 0.2.

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What's done so far:

  • Script - almost finished! I've written about 90% of it, with only the final scene left to complete. I also need to polish some of the last ones as they feel a bit rushed to me.

  • Renders - there are currently about 1250 images. Half of the script is rendered, so I estimate there will be around 2500 in version 0.2. However it's not certain as I can still extend some of the scenes.

  • Code - I'm coding everything on the fly (without effects and sound) and right now there are around 4000 lines of code.

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Comparing these numbers to the ones in the second devlog, I think September was pretty good. Renders are doubled, the script is almost done, coding is going well. What can I say... it's great!

As for the release date, I'm aiming for December. If I can maintain the pace of 600 renders/month, it should be possible. However, I know that the last phase where I have to test everything, polish and blah blah blah..... It takes a lot of time, too. So, January might be more realistic.

This time I also prepared a small character comparison. You can see the changes I made in 0.2 and my improvement. Or at least I hope it's visible XD

Thanks for your support and following me and this game! If there is anything you'd like to know, feel free to reach me. See you next time!

OneHend

Comments (2)

Y
Yamamoto · October 6, 2024

The improvement in your render comparisons is honestly insane. On my playthrough of 0.1, the only thing lacking imo were the renders and models themselves, but if the game looks anything like those comparisons moving forwards, I am so excited to see it all.

O
OneHend · October 7, 2024

Thank you. I'm really glad to hear that