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September 7, 2024

Por(n)tals [0.2] - Devlog #2

Hello there! 👋

September has arrived, so it's time for the second 0.2 devlog.

Today will be pretty short since I don't have any important announcements. Development is going well, even though I had some problems in August. Unfortunately I had to move out for two weeks, but I'm back right now and making up for lost time.

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Here's what I have at this moment:

  • Script:

    • Main story - since I was focusing more on renders I didn't write much. It's about 50% done, but don't worry. As I said before, I've already prepared all the events for 0.2.

    • Side story (hangouts) - however, I've written quite a lot for hangouts. In 0.2 you'll have two "free time" events and I'll add four new stories (for Alice, Vanessa, Riley and Chad). All of them are finished and ready for rendering.

  • Renders - there are about 600 at the moment. For comparison 0.1 has about 2400 renders.

  • Code - most of the renders are already coded into the game, but without any effects or transitions. I'll add those at the very end. There are about 1400 lines of code atm.

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And that's it. As you can see there is still a lot of work ahead of me. I plan for 0.2 to be the same length as 0.1 but I can already see that it may turn out a little longer.

Because of that, I can't give you even an approximate release date. I want to finish it before the end of the year, but to be honest, I'm not sure if I'll be able to. Plus I'm not going to rush myself since I don't really have to.

Thanks to all of you for following this project and supporting me. If you have any questions feel free to reach out. Love ya! ❤️

OneHend