Labyrinth Explore BG Swapping Opinion Poll
Given assorted reports on from people on how it currently works, and some thinking on the matter myself, I want to ask, what is your opinion on how backgrounds in the labyrinth exploration should work? As in them swapping when you get to events or fights.
Comments (6)
I think what makes more sense than asking who "doesn't care" is to poll for patrons' preference as to which game feature you put in next. Make us trade off one good thing for another.
Does the prospect of diverse backgrounds excite you?
I mean, eventually I would like to see the scene swaps have interactions with the BG and CG arts, but I don't feel like MGD is there yet, so I feel like it's a fun polishing idea for later down the road. For right now, considering that there are scenes and actions in other parts of the game that don't alter or change the background (such as running into Nova in the cave where there is molten lava), I feel like keeping the labyrinth BG as it is won't be a deal breaker for most that jave played MGD for a while. Heck, it's a nice present to just get CGs going honestly. I'm not too focused on BGs as much as I'm hoping for all monster girls to get their own CGs lol.
I mean, if your looking for the essayist solution. You could just go for "All of the Above". Just make an option that allows you to toggle how it is when you Start your run.
I would say "always use the labyrinth background" or "random" to make the labyrinth as labyrinth-y as possible, BUT: Some events reference their surroundings. If the text is gonna imply that you're seeing (an illusion of) the original places, the background art should probably reflect that. Best of both worlds option: Use the labyrinth background for normal fights and 'generic' events like the mimic, while most events reflect their 'actual' locations. (It might even be fun for standard encounters to show the labyrinth walls at first, but use more and wilder random backgrounds the longer you spend in the labyrinth. But that sounds like scope creep.)
Random imo good, twists the usual encounters into stuff that isn't quite right, like Laberynth's atmosphere
