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June 30, 2025

June 2025 Status Report

Progress continues on v27 but its still not done quite yet, probably 2ish more weeks of work and it should be good to go. So may have been better to release a smaller update last month, but I really wanted a major update like v27 to have a decent chunk of new, self-contained content, and oh well we're in too deep now.

Which I did underestimate how much there would be to do still, and also got a bit carried away with one of the scenes, and also adding a loss scene to the Ars Delusian Fog event this month.

As for what was done this month in general, it's now possible to get the Intelligence Sigil-related objective completed in the Eros District, which also needed some number tweaking to not be too much of a grind.

The teased Lumiren art got implemented into the game, including for the scene Val did last month.

I got Val to go over the pain sensitivity of a handful of characters and update their combat dialogue to match, which I then edited, so this will mean some of the rough-and-tumble-type ladies are a bit more into rough-and-tumble lewds.

There's of course also been a few bug and typo fixes cause those always trickle in.

But most time-consuming and the meat of this month's work has been going into the Starlight District's Intelligence Sigil-related location. Which at this point now has all of its main progression completed (but not yet tested). I definitely thought it would be simpler to implement last month than it actually was, as there was a lot of stuff still that needed to get fleshed out from the draft version, including finalizing some of the puzzles/main events and giving the location a decent amount of descriptions and content, as well as some art needing to get implemented for some new characters.

I'm going to keep it all a bit vague of course cause I don't want to just spoil the whole thing, but as mentioned last month its very much a puzzle/think location, and there is not going to be any new fights here.

However, there will be lewd traps and other punishments that can occur with wrong decisions. These are currently one of the things left to do. One of the finished ones I got a smidge carried away with, but I'm sure people will enjoy it. Other thing left to do is a few specific points of interest in the location. And probably add some tips for some of the puzzles in a "Stop and think..." menu I set up in case players want a nudge in the right direction.

But yeah progress has been good, even if there's just been a lot of stuff to get done for the update.

Anyways I think that should be everything for now, and I look forward to hearing what people think of the update once it's finally out! I hope everyone has a great day! :D

Comments (11)

M
Massage Lover · August 1, 2025

Keep up the spectacular and high quality work.

Y
Yan Ho Leung · July 29, 2025

So when's the next update?

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Blackmiz · July 31, 2025

X2

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Darkxsteel Knight · July 26, 2025

I would love to see a lamia incorporated into the game. Jora or whatever the wyvern name is doesnt count. Will we ever see a lamia added?

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Tenspore12345 · July 23, 2025

Any chance we will see more foot based content?

D
Devastator325 · July 16, 2025

No new fights is definitely disappointing. This is the best battlefuck game I've played so that's the content I look forwards to. I'm sure it will be fun regardless, but like most of the purely written content, I'll read it once and rarely if ever return to it.

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Reimu · July 22, 2025

I'm not 100% sure, but I believe the part they're talking about is only 1 location in the Starlight District, so I think there's no need to worry! :D

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Dynamatic Daniel · June 30, 2025

Thanks as always for a very comprehensive and exciting progress report! Implementation being more work than expected is basically a developer's job, so I hope people will take it as par of the course - I know I certainly am, especially seeing as we have such a big update to look forward to! Take your time, and enjoy the process! Indulging yourself with a scene is a great sign to me to say that you are enjoying the world you're building, which is wonderful news as a player; no art is better than that crafted with love. Hints of romanticism aside, keep up the good work, and thanks for always being the Best-hold!

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Threshold · July 1, 2025

It's always good to hear my communicative efforts are appreciated. :D So thank you very much, I'll always strive to do my best with developing MGD.

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spectator · June 30, 2025

I got a question but there’s no real way to ask it without saying anything that might spoil something so is there a way to just message you directly?

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Threshold · June 30, 2025

Ye there's both patreons private message system and discord as options for directly contacting me.