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March 5, 2022

EG 0.11 will feature AI frame interpolation

Just recently, I discovered some research by Google Research on using AI to do frame interpolation.  The way it works is you take two image frames separated by time, and have AI "guess" at what would have been the middle frame.  There's a traditional way to do this using pixel averages, which often results in a bit of motion blur added to a video, but the farther the two frames are in time, the worse the traditional interpolation is.  Using AI, you can easily take two frames sometimes separated by seconds and create in-between frames.

Emotion animation example:
https://twitter.com/deepglugs/status/1498085217843568641

This technique could save animators hours as they will no longer have to render all the individual frames of an animation (sometimes taking up to 5 minutes per frame).  Instead, they can render every 5 frames or even longer depending on the type of animation.  The video linked in this post has 6 real frames rendered every 4 frames.  These 4 frames alone would create 0.2 seconds of video, but using AI interpolation, we turn 0.2 seconds into 7 seconds of smooth animation.

We have integrated this technique into our system and will be using it moving forward.  The above video actually comes from the next update of Euryale's Gambit.  We are excited to find additional ways of using this technique and improving the game experience.

Animation using AI Frame Interpolation (YouTube)