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July 24, 2024

Summer Development Update (2024)

Summer is half-way over for those of you in the Northern hemisphere. It's a good time for a dev update. Here's what's been going on over the last several months on your games.

Athena's Revenge

Chapter 4 final was released at the end of May and Chapter 5 work has made good progress since then. Five scenes are either complete or in progress including a new perspective-exclusive prologue for Ashmedai. In her prologue, we possibly see a different side to Queen Igret and a glimps at how and why the demon lords were able to capture the other three queens. More details on that will come with an Aden-specific flashback scene in chapter 6.

The final three chapters get pretty dramatic, so heads up for some serious soul-searching for our characters.

Chapter 5 teaser images are included in this post.

Warlord

Two animations in chapter 14 were improved and rerendered. Chapter 14 has many animations, so it will take a while to get through. I'm trying to slot an animation in between breaks in Athena's Revenge, but I may have to take a month after chapter 5 is complete to get them all done. After that, new content should be coming.

Euryale's Gambit

Euryale's Gambit got an update that upgraded the build system used for the game. Better compression for video being one of the major improvements but also better translations. Some audio and dialog changes also found their way into the release.

One more thing...

I have started code on two future titles. One fits in with the known #deepverse, and the other is something completely different. The former I'm currently calling "Legacy of the Fallen" and features Chrys, the son of Euryale and Ceraphina. This story will pick off right after Euryale and Stheno depart into Hell and will conclude shortly after the ending of Athena's Revenge.

The other game I'm calling "Last Night" and will be a simple game in the futanari/femdom genre. It won't be for everyone, but it's been in my head for a while and now it's started. It's playable, but I want to get more content developed and fine-tune the gameplay a bit before release it to those interested.