September 3, 2024
"Dev" log #2 - Dialogue System Part 2
In our previous post, I explained how our dialogue system is designed to accommodate various personality types, creating a dynamic and engaging player experience. Today, we're diving deeper into how our dialogue pools and clothing states further influence the game's interactions. I have created a diagram to help visually demonstrate this.
It's only a follow up post, so I apologise for it being brief, but I hope you all find it interesting!
