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April 4, 2025

🛠️ Dev Diary – Nearing v0.5 Release

The Stash Hub v0.5 introduces powerful new tools for scene organization, visual navigation, and enhanced filtering across key sections of the application. Below is a breakdown of the upcoming feature set:

🎵 Playlist System

  • Create and manage custom playlists with support for names and descriptions

  • Each playlist has a dedicated player page for seamless viewing

  • Playlists are fully exportable for backup purposes and can be re-imported after upgrades

  • Scene pages now include "Add to Playlist" buttons for easy content curation

🕒 Marker Timeline + VideoJS Enhancements

  • New "Markers" tab added to scene pages, offering a visual timeline overview

  • A live tracker syncs with scene playback to preview marker positions in real time

  • The VideoJS player has been upgraded with:

    • Marker indicator dots in the player timeline

    • Hover previews that show marker names and the full scene's VTT content

    • Better overall marker navigation during playback

🖼️ Performer StashBox Image Gallery

  • Performer pages now include a horizontal scrollable image gallery

  • Images are fetched from all configured StashBoxes:

    • StashDB

    • TPDB

    • FansDB

    • PMVStash

  • Enhances the visual identity of performer profiles and centralizes available imagery

🧩 Performer Filtering

  • Introduction of dedicated filtering tools on performer pages

  • Enables precise searches across the performer database based on metadata

  • Matches the functionality and visual design of the existing scene filter panel

➕ Embedded Bulk 'Add to Playlist' Functionality

  • Scene filtering pages now include multi-select controls

  • Selected scenes can be added to an existing playlist or used to create a new playlist

  • Greatly improves playlist management at scale, especially when working with large libraries

🧹 Additional Notes

  • General refinements across the UI for consistency and improved visual hierarchy

  • Minor bug fixes and performance improvements related to the player, filter rendering, and database sync logic