June 19, 2023

The Accessible Brilliance Of Street Fighter 6 (The Jimquisition)

Street Fighter 6 is one of the most important fighting games ever. Its approach to accessibility is remarkable to the point where someone whose memory disorder locked them out of an entire genre has become an obsessive player. It's that significant.   

Also it's making elitist gatekeepers cry, and it features Best Gladiator Girl Marisa. I love it!

The Accessible Brilliance Of Street Fighter 6 (The Jimquisition) (YouTube)

Comments (15)

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Rob Dexter · June 25, 2023

I miss standing in an arcade for a few hours playing SF2 against the machine or other regulars. Not all that much but I do miss it! Blanka was my fave mainly because we both had red hair but Guile was the hardest to beat. That Sonic Boom was almost unstoppable! I've moved on though and it's Age of Conan that's my fave. I hate Ten Cent so I won't pay them for anything just play for free. I'd still be playing WoW if ActiBlizz weren't such a shite company. Love your vids, Commander! The whackier, the better :D

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Someday Sera · June 22, 2023

You and Laura really have made me want to try it, I’ve always had a similar relationship with fighting games, with street fighter feeling even less approachable than most, if it wasn’t such a busy month id pick it up. Maybe I’ll grab it in the gap between ff16 and armored core 6…

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Robert Snader · June 20, 2023

I'm assuming this point has been raised elsewhere, but I'll put it on blast anyway. The first street fighter arcade cabinet was made in 1987; that is 36 years ago. There is a reason we do not control cars with tillers anymore, and also why virtually no one will know what a tiller is in this context. A modern overhaul of historical arcade cabinet fighting controls was long overdue. (to save a google search, the vehicle control mechanism used in Zelda: TotK machines is a good example of a tiller)

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Natalie R · June 20, 2023

I want to buy SF6 now! I was already interested (big lady ❤️) but fighting games were always too intimidating for me to get into

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Lakstoties · June 20, 2023

This reminds me of the first time I played Soulcaliber. I've never been one to memorize all the codes and be able to recall them when needed. But when playing Soulcaliber the first time with someone who specialized to knowing all the right codes, I could stand own a little bit. I was able to time my attacks, keep moving, and position myself. It was only enough to give him a bit of pause, but I still was able to do it. That experience always stood out to me, as a non-twitch, strategy, tactical game lover.

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Mothiraffe · June 20, 2023

This has convinced me to go buy SF6. Your enthusiasm is contagious, and as someone else who basically only plays Smash, this sounds right up my alley.

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Steve Smith · June 19, 2023

Between this vid and podquisition chatter about SF6's easier-to-use mode, I was reminded of an early version that Capcom did about 15yrs ago. With Capcom vs. SNK 2's Game Cube version, they put out a "EO" version (where EO stands for Easy Operation). https://en.wikipedia.org/wiki/Capcom_vs._SNK_2#Capcom_vs._SNK_2_EO I remember at the time thinking similarly to "The Gamers™" when my non-SF playing brother could keep up with me. Now I was a kid then, so I'll forgive myself for being closed minded. However, now that ensuring accessibility is a part of my day job and I've been opened up to a whole new world of people using technology I was unaware of then, its a shame that EO mode wasn't carried forward into other Capcom (or SNK's) fighting games. I'm glad you're a part of the fighting game community now. I hope you enjoy your time here as much as I have. <3 Keep up the good work.

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The Pod is Coming From Inside the Cast! · June 19, 2023

Oh wow you're right, I had totally forgotten about this and I played the crap out of the Gamecube version of it back in the day.

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Creator Supporter · June 19, 2023

Great video. Can't believe you did delicious strawberries dirty like that though. They don't deserve to be compared to the whiny cry babies!

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Hansbert Emmer · June 19, 2023

I'm sure Laura loved the offscript parts just as much as we did. <3

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Andrew · June 19, 2023

This was such a great breakdown of what accessibility actually is and why it's important, but I'm a little saddened by the thought that a lot of the people who need to be shown this will just discount it outright :(

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Jarod · June 19, 2023

You've been heralding "easy mode", a.k.a. make games more accessible, for years Steph. You always present your ideas with clear, passionate enthusiasm and I really enjoy your point of view. I'm glad you're having such a good time with the game and I hope more people find a good time with SF6. Love you, proud of you and I hope you absolutely gutter your opponents in your wrestling matches. Thank God, for you! 💋

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Someday Sera · June 22, 2023

The thing I really love here is it’s an easy mode where you still engage with the game’s core mechanics, so the play experience isn’t dramatically different, it’s just more accessible for people learning or like me and steph, who just don’t have the memory or dexterity for the complexity of playing on the harder difficulties. To that point…I do wonder if the solution to the souls difficulty debate is less the traditional easy mode with the player taking less damage, and something that modifies enemy attacks to have larger telegraphs, giving dodge rolls and parries a much bigger window, more i frames etc combined with less aggressive bosses and enemies So, like modern controls you are still playing the game as intended, it doesn’t just become hack n slashy but it also allows people to focus on strategy over perfect execution of physical mechanics

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The Pod is Coming From Inside the Cast! · June 19, 2023

I'm so excited for Steph's enthusiasm for Street Fighter 6. It's a tremendously well made game that for a long time I wasn't interested in because of how soul crushing and cynical Street Fighter V had been. I'm a fighting game enthusiast who has never been any good, but I have enough knowledge to know that Modern controls doesn't negate the need to understand everything else that goes into making the game what it is. Zoning, punishes, exploiting character weaknesses, footsies, they all still need to be mastered. Modern just makes those easier to focus on, it's awesome. The monetization is still brutal though. I LOVE Manon and I want her second costume SO MUCH and it's really hard to resist the paid shortcut so I don't have to grind for it through World Tour. I want that amazing costume so I can serve cunt as effectively as possible. Finally, wow Steph the titties were really tittying in this episode good job.

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Adam C. · June 19, 2023

Steph (hearts) Ryu. Awww, so wholesome.