Why Square Enix Is Carving Its Games To Bits (The Jimquisition)
Two years ago, The Jimquisition said Square Enix was planning to break its games into pieces. Here we are with a carved-up Final Fantasy VII remake and Hitman.
So today, I go back to my sources and find out even more. Why is Square Enix doing this? What was the great panic at the end of the last generation that led to more episodic content? And why are there so many remastered rereleases?
The Jimquisition has the answer.
Why Square Enix Is Carving Its Games To Bits (The Jimquisition) (YouTube)
Comments (3)
As a busy adult with a job and and all that, I find games are getting too lengthy. I stayed away from Alien Isolation, The Witcher 3, and The Talos Principle all because they were too long. Perhaps episodic games could be a solution to that.
That is an interesting point you made about developing strong endings first.
Fuck Square Enix?
