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May 21, 2015

Why The Witcher 3's Sprinting NPCs Are Important

In my review, I praised the fact that The Witcher 3 allows you to make NPCs run when you run, turning "follow the leader" quests into something fast paced.

Here, I contextualize this praise, explaining why it's such a crucial step in making videogames better for players.

Why The Witcher 3's sprinting NPCs Is Important (www.thejimquisition.com)

Comments (1)

T
Trafalgar · May 21, 2015

The Games where you have to follow a real slow NPC are not even the ones I hate the most. Its the Games where you can't go at the same speed as the NPC, in walking speed I fall behind and running speed I'm faster then the NPC, so I have to constantly fall behind and catch up over and over again. I mean really, wtf?