Conversion Modules To FVTT14 (Dynamic Doors & Levels)
Okay, I’ve been thinking about this for a while today, after I’d already taken care of a thousand other things anyway.
I have a rough idea of how we could do it with the FVTT14 - Levels & Dynamic Doors Situation —it’ll probably be like a community goal for the Free-Module Maps. Once we reach a certain amount, I’ll go through with it, and in the end, the whole package will be released for free again.
Now here’s the catch: Commissions always take priority over everything else, especially when they’re more specialized, and the time commitment is always a factor in itself. But work on a Community Goal would automatically take precedence over all other tasks, so, for example, Phandelver would be put on the back burner, no matter what. But that’s just an example.
But then the question would be… I’d have to run a poll to see if that’s okay with you guys, the community… Because we’re not just talking about a goal of 100–200€ here. It would be more in the vein of a collaborative commission, and I’ve run the numbers—a very rough estimate—€2,500–3,300. But then I’d be fully immersed in the project and working through it, releasing everything bit by bit—not in Early Access at all, but as soon as a map is finished, it goes online. And that would only apply to the maps that are already finished.
And as for the Prime Maps... that would essentially be a fresh start, since I’d gradually refurbish all the maps and build them into their own module, which—due to its complexity—wouldn’t be included in the Adventurer tier. The Simple Maps would then end up in the Adventurer tier, replacing the old graphics to ensure everything has a consistent look, but ultimately they’d only be available in the higher tiers.
But with a simple poll, I just want to know if you’d agree with the idea—yes or no:
Comments (1)
I would say just keep doing what you're doing. Your maps are good and we don't need some hyper complicated remakes of maps with dynamic doors and floors.
