Liralarue’s Clockworks & The Devil’s Lair And The Temple Of Kabriri - Seven Dooms For Sandpoint
The descent ends where time and faith meet their ruin.
Liralarue’s Clockworks is a labyrinth of precision gone mad—a place where gears grind the moments between life and damnation. The ticking never stops. Its sound burrows into the skull like prophecy, marking each turn of the brass labyrinth as a countdown to the end.
Beyond it lies The Devil’s Lair and the Temple of Kabriri, where worship and consumption have become the same act. The walls drip with a parody of reverence; the air hums with the pulse of something that shouldn’t have been remembered. Here, the architects of Sandpoint’s doom reveal themselves not as villains, but as consequences.
These final maps form the last descent where salvation, corruption, and time itself finally converge.
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Module includes no official AP material and it's impossible to play AP with it. If you want to play this amazing adventure you need to buy official Paizo book.
The Timelapse video can be found on Youtube
The map was created with the software Dungeondraft, as well as with the assets of Forgotten Adventures & Krager Shadow Pack.
Low Quality (100DPI) & High Quality (200DPI)
Comments (2)
Hello. first off i just got to say these are absolutely amazing aesthetically pleasing looking maps while searching a good map pack for a curse of strahd game im running. And i really love how its pre loaded with walls its very much appreciated. But i will say. i dont know if you forgot or was planning on returning back to the project in the future but the battle maps for chapter 8 and 14 seem to be missing from the compendium. im at the current version of the module and was worried i installed in wrong. how soon would you be able to make said maps?
Hey, I think you're referring to Abbey of Saint Markovia and Yester Hill here. The problem back then was simply that I was only working on 5ft maps—it was 2023 and then early 2024. It wasn't until later that I started working on maps that were significantly larger. Making those isn’t even on my schedule right now, and I’ve got more than enough to do with commissions. And Yester Hill, with its original size, would probably be way too massive to even be feasible in Dungeondraft. So, finishing the maps is one thing; releasing them is another.
