Fixing Raibaru to make Yandere Simulator a better game
The Amai Challenge has been out for several months, but I never announced what I gained or learned from watching people play it! That's what I've made a video about today.
In short, I observed that people had far more meaningful experiences with the Amai Challenge than with Osana's week, and I could easily see the exact reasons why. It's given me a sobering reminder of where my priorities should be, and it has inspired me to make some pretty meaningful changes to Raibaru and Osana's week. I've made a video all about it - please check it out!
Most of my recent videos have been about fixing and improving various aspects of Yandere Simulator. I've been working down a giant list of fixes/improvements that I started planning after watching people play the Osana demo. I'm almost through that list. I anticipate a few more "fixing game design flaws and making general improvements to the experience" updates, and then I'll start to move into the next phase of development.
Thank you for supporting the development of Yandere Simulator!
Fixing Raibaru to make Yandere Simulator a better game (YouTube)
Comments (9)
Late to answer but yes, I very much like that Osana can be killed outside of just scripted events. Personally, I would 'follow the story' but for replayability and challenges between friends etc I think this is the best approach.
Insted of making more Studens on Different Places. You can give Raibaru a Routine (Ge to Toilet, Get Dirinks for her and Ossara on the Vedding Maschine. etc.) but when Raibaru can't find Ossana anymore. She ask Students for Help Serching her, so you have more Movment on the Floors. When Raibaru Finds Ossana Dead or blood she Screems and Animate the Other Students to a Witch Hunt to Find the Murder. Noting is Scaryer as a Student who see you whith a Suspicous Item And Call for a Swarm of students who overwhelming you.
What if like for instance that physically strong blonde opponent who already has bad reputation anyway injures her foot and becomes unable to run. So the bullies will decide to make fun of her because she can't chase them and fight back despite being physically strong. For the player it would be still difficult to kill that person alone but the three remaining bullies working together is a different story.
There are situations where three bullies attacking at once have a higher chance of murdering someone than if the player attacks alone, right? And as a bonus there will be 100% impunity for the player during this round of the game, since the actual murderers will be the bullies.
That'd be some badass way of winning through manipulation, would not it? And it would work only once during the entire story, so the player would have to carefully think when to use this chance up.
And maybe the probability of that happening could be amplified by the player if he leaves some fake evidence near the corpse and the evidence will point towards the person who is getting bullied?
Or maybe if one of the bullies gets murdered it will provoke the rest of the bullies to quietly murder the person they are currently bullying because they suspect that that person decided to have a revenge by quietly murdering every single one of them and want to prevent that from happening?
Yanderedev, Yanderedev!!1 So I was watching this video and in the moment when one of the bullies saw the corpse at 8:04 I wondered: "Will the bullies become to scared to bully people due to the possibility of revenge once they realize that some unknown person is going around the school and murdering students?"
Potentially. I haven't put much thought into it. Thinking about it in terms of game mechanics...perhaps, every time you want the bullies to bully someone, you'll have to lower the victim's reputation further down below the previous victim's reputation. For example... If you lower Osana's reputation to -40 to make the bullies bully Osana, and then she commits suicide, then the bullies won't bully Amai unless her reputation is at -50. Get it? Something like that might be implemented.
