Osana & Organic Game Design
This video is primarily about three things:
1. Some of the progress I've made recently.
2. Part of the reason why I've been taking lots of time with Osana.
3. Some (but not all) of my game design philosophy towards the rivals.
I hope you enjoy!
Comments (9)
Don't they have lost-and-found at school?
Hmm, good point. Maybe the player will have the option of putting the phone into a basket in the Faculty Room...
i love you'r gob Yandev
Great job YanDev-san, take all the time you need ;)
I am so glad things are finally going the way you want them too! Especially the conversions to C# and Unity 5. It much be such a relief to not have to sit there waiting for so long anymore. Keep up the good work, and as always thank you.
Very happy with the videos and more importantly, am very impressed at the choice to make the gameplay to flow more naturally with the choices the player makes. I hope Kakona stays or at least gets a special mention in the credits for services rendered 😊 Take all the time you want - we are all rooting for you! Anoldanimefan
Amazing thought went into this. Hopefully we'll see an end result similar to the new Hitman game where your actions affect routines and that there are many ways to eliminate rivals.
I loved Hitman & think this will be amazing. That thumbnail is painfully beautiful - hair extensions are def killer.
Yandev you troll!!! Hyped for Osana's release!!! Take your time though, don't rush yourself to get her out! You've got two years.
